Validating Product Ideas. Tomer Sharon

Validating Product Ideas - Tomer Sharon


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      VALIDATING PRODUCT IDEAS

      THROUGH LEAN USER RESEARCH

      Tomer Sharon

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       Validating Product Ideas

       Through Lean User Research

      By Tomer Sharon

      Rosenfeld Media, LLC

      457 Third Street

      Brooklyn, New York

      11215 USA

      On the Web: www.rosenfeldmedia.com

      Please send errors to: [email protected]

      Publisher: Louis Rosenfeld

      Managing Editor: Marta Justak

      Illustrations: Noam Lamdan

      Story Photographer: Stephen Dobeck

      Interior Layout Tech: Danielle Foster

      Cover Design: The Heads of State

      Indexer: Sharon Shock

      Proofreader: Sue Boshers

      © 2016 Rosenfeld Media, LLC

      All Rights Reserved

      ISBN: 1-933820-29-2

      ISBN-13: 978-1-933820-29-3

      LCCN: 2015956988

      Printed and bound in the United States of America

       To Iris, Alma, Sella, and Segev. You make me brave.

      Scan the table of contents to identify a burning question (or questions) you (or your team) currently have about your product users or potential users. Then access the relevant chapter, read its premise, gather your team, roll up your sleeves, and start going through the steps while completing the activities described in them.

       Who Should Read This Book?

      The book has two groups of very different audiences. The primary audience of the book is product managers and startup founders with no experience in user research. The secondary audience is designers and researchers who are interested in leaner ways of conducting user research.

       Product Managers and Startup Founders

      Product managers and startup founders have the biggest stake at bringing ideas to life through new products and services. They see the bigger picture; they mostly care about providing value to their users; and they are the ones with the power and authority to make critical product roadmap decisions. Nowadays, many of them understand that one of the most important keys to product success and company growth is great design guided by a solid practice of learning from users.

       Designers and Researchers

      While not targeting designers and researchers as a primary audience for this book, they also have a keen interest in lean user research. Designers and researchers want to do the following:

      1 Make sure their stakeholders define exactly what research is for prior to conducting it to eliminate waste and avoid drifting to irrelevant explorations.

      2 Focus first and foremost on learning as much as possible about a problem to solve.

      3 Prioritize observed user behavior over attitudes.

      4 Implement fast, nimble techniques that are not necessarily perfect, nor robust. Their stakeholders expect them to discuss needed research in the morning, launch a study in the afternoon, and get results before 4 p.m.

      5 Use jargon-free communication. For that reason, this book has been scanned for jargon, and it uses plain language to educate non-researchers about research.

      6 Facilitate a shared understanding, which is the collective knowledge of the team that builds up over time as the team works together. Shared understanding is the currency of lean user research. Figuring out what humans need, which products meet those needs, and what it means is a team sport. It clarifies what different people in the team learn from research and increases the team’s commitment to act on research results.

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       What’s in This Book?

      The book is organized into nine chapters titled as questions you, the reader, might have about your audience (or potential audience). Each chapter is a step-by-step how-to guide that answers the question at stake with 1–3 user research techniques:

      1 Understanding the need: Chapters 1 through 4 guide you through answering questions about needs, users, problems, and workflow. You don’t have to have a product to answer these questions. They help you explore the world around you before your product exists and figure out if you have a good idea, who it is for, and provide you with insights about what features it should have.• Chapter 1 answers the question “What do people need?” with experience sampling.• Chapter 2 answers the question “Who are the users?” with interviewing.• Chapter 3 answers the question “How do people currently solve a problem?” with observation.• Chapter 4 answers the question “What is the user’s workflow?” with a diary study.

      2 Figuring out the want: Chapter 5 is unique. It guides you through answering the question “What do people want?” with Concierge MVP and Fake Doors Experiments. It is a unique chapter because it will help you with marketing your product rather than designing it, unlike the rest of the chapters in this book.

      3 Evaluating the design: Chapters 6 through 8 show you how to improve an existing design (either a sketch, mockup, prototype, product structure, or a fully functional product).• Chapter 6 answers the question “Can people use the product?” with online usability testing.• Chapter 7 answers the question “Which design generates better results?” with A/B testing.• Chapter 8 answers the question “How do people find stuff?” with tree testing, the first-click test, and the lostness metric.

      4 The last chapter of the book answers a question about how to find participants for research, which is the biggest bottleneck of research.

       What Comes with This Book?


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