The Book of the Die. Luke Rhinehart

The Book of the Die - Luke  Rhinehart


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      The

      Book of the Die

       Luke Rhinehart

      I dedicate this book to my wife Ann, who ordered me to write it – and then, miraculum mirandum, liked it.

       And thanks too to Francis and Chris, who had nothing to do with this particular book, but who are owed thanks in general for years of support; and to Dan Mandel, who always does well no matter the paucity of potential reward; and to Susan Opie and Andrew Ashton at HarperCollins, who went way out of their way to design a book whose look mirrors its contents.

      And lastly to my friends and fellow seekers who rashly let me use their words in The Book of the Die. They must now suffer guilt by association.

      CONTENTS

       Cover

       Title Page

      THE TWENTY-ONE ROLLS OF THE DICE FOR THE BOOK OF CHANCES

       One & Four: Purpose and Success

       One & Five: Disaster

       One & Six: Emptiness

       Two & Two: Conflict

       Two & Three: The Past

       Two & Four: Beliefs

       Two & Five: Good and Evil

       Two & Six: Insight

       Three & Three: Paths

       Three & Four: Illusions

       Three & Five: We the Creators

       Three & Six: Dicing

       Four & Four: Society

       Four & Five: Love

       Four & Six: Here

       Five & Five: Chaos

       Five & Six: Chance

       Six & Six: Play

       Epilogue

       Author’s Note

       About the author

       By the same author

       Some Square Comments on Living by the Cube

       Copyright

       About the Publisher

       PREFACE

      Literature can be liberation or litany. It can shock us into new life or lull us in the old. The Book of the Die does not intend to lull. It is a collection of essays, proverbs, parables and nonsense intended to help free us from patterns which dam our lives – damming being considered undesirable. It is intended to be dipped into at random, the Ultimate Unanswer being present everywhere at any moment. Sooner or later, by Chance, the lucky reader will discover what this nonsensical book is all about.

      This is a Book of Wisdom and, as is true of any book of wisdom, contains a lot of bullshit. Not to worry. The world has always been entertained by bull-shitters and we especially enjoy them when we know they are marking things up as they go along. So read this book with a pint or a beakerful or a joint in one hand and the book in the other and snicker when you feel like it, or explode a happy ‘Bah, humbug!’, and smile, but try to avoid frowning: it’s bad for the complexion.

      This book is merely trying to introduce the human race to an entirely new way of looking at life and society and so shouldn’t be taken too seriously. Politicians are serious. You’re not one of them, are you?

      When we say this is a Book of Wisdom, we do not mean it is a book of philosophy. Philosophy is concerned with truth and consistency, but wisdom is concerned with moving human beings from one state to another. Truth is a fun game to play but it is often unrelated to wisdom. When a Zen master hits a disciple over the head with his staff he does it not because the blow has anything to do with truth, but because he wants to wake the disciple up. So too with our words in this book. They make only occasional pretences to truth, but they hope they are occasionally awakening you.

      In the realm of science and philosophy, truth, logic and consistency are important and should be honoured. But in the realm of human living they are usually counterproductive, so a book concerned with our lives should yawn at the mention of truth. (Or puke, depending on the demands of the situation.)

      Ideas are maps. When used for the appropriate terrain they are extremely useful. At other times they are burnable trash.

      Rational linear books are designed to be read from page 1 to the end. Since this book occasionally suggests alternatives to linear rationality it was felt that it shouldn’t be read that way. Hence, the use of dice.

      The main sections or ‘chapters’ are defined by the twenty-one possible results of casting two identical dice. Each such section contains a variety of material – proverbs, parables, quotations, illustrations, poems, meandering essays, scenes from movies, contributions from other people who have played with the dice – and six


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