Gaming As A Service A Complete Guide - 2020 Edition. Gerardus Blokdyk

Gaming As A Service A Complete Guide - 2020 Edition - Gerardus Blokdyk


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      109. How can you reduce the costs of obtaining inputs?

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      110. How will costs be allocated?

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      111. What relevant entities could be measured?

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      112. Have you made assumptions about the shape of the future, particularly its impact on your customers and competitors?

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      113. How do you aggregate measures across priorities?

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      114. What is measured? Why?

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      115. What happens if cost savings do not materialize?

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      116. What are the Gaming as a service key cost drivers?

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      117. What measurements are being captured?

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      118. How frequently do you track Gaming as a service measures?

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      119. What would be a real cause for concern?

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      120. Is there an opportunity to verify requirements?

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      121. What are the costs and benefits?

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      122. When should you bother with diagrams?

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      123. How will success or failure be measured?

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      124. What are the strategic priorities for this year?

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      125. How can you manage cost down?

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      126. What methods are feasible and acceptable to estimate the impact of reforms?

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      127. Among the Gaming as a service product and service cost to be estimated, which is considered hardest to estimate?

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      128. How do you verify and validate the Gaming as a service data?

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      129. Who is involved in verifying compliance?

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      130. Does the Gaming as a service task fit the client’s priorities?

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      131. What are the costs of reform?

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      132. How do you quantify and qualify impacts?

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      133. Where is it measured?

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      134. How can you reduce costs?

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      135. What does verifying compliance entail?

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      136. Do you have an issue in getting priority?

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      137. What disadvantage does this cause for the user?

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      Add up total points for this section: _____ = Total points for this section

      Divided by: ______ (number of statements answered) = ______ Average score for this section

      Transfer your score to the Gaming as a service Index at the beginning of the Self-Assessment.

      CRITERION #4: ANALYZE:

      INTENT: Analyze causes, assumptions and hypotheses.

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