Get Agile. Pieter Jongerius

Get Agile - Pieter Jongerius


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      Pieter Jongerius (author and editor-in-chief) is a partner at the Dutch design agency Fabrique. Pieter has been a pioneer of using Scrum in design and development projects. He was involved in the Scrum projects for clients in retail and fashion amongst others and has written a number of leading articles about Scrum.

      Anna Offermans, Anton Vanhoucke, Patrick Sanwikarja and Jeroen van Geel (co-authors), are all senior Scrum Masters at Fabrique and have a professional background as interaction designer or director. They have had many years of Scrum experience doing projects for a wide range of industries such as financial, retail, education and transport.

       OUR PRINCIPLES OF AGILE UX & DEVELOPMENT

      END USERS FIRST

      Scrum is not about the team. It is not about the client. It is not even about the product. It is about being relevant to the end-users.

      FREEDOM vs. COMMITMENT

      Scrum offers freedom in exchange for commitment. This goes for the organization, the team members, and the client. Welcome change — but also, kill the monster while it’s small.

      ELIMINATE WASTE

      Direct and ad-hoc communication replaces the costly overhead of time spent on meetings, documentation, and reworkings. Prioritization eliminates the incorporation of waste into the product itself.

      SELF-PROPELLED TEAM

      No. A team doesn’t actually have to manage and organize itself — as long as it’s open, energetic, and self-motivated, and you don’t have to drag it around wherever it needs to go.

      TIMEBOX EVERYTHING

      As in real life, we always want more, and we can’t always have it. Timeboxing prevents us from dwelling in dreams: the clock ticks, and the team moves on.

      SHIPPABLE PRODUCT

      Any Sprint result should be a product or product part that’s ready-to-deploy —with no fake copy, no blocking issues, no black boxes or white spaces.

       GET AGILE!

      Pieter Jongerius et al.

      BIS Publishers

      Building Het Sieraad

      Postjesweg 1

      1057 DT Amsterdam

      The Netherlands

      T (31) 020 515 02 30

      F (31) 020 515 02 39

       [email protected]

       www.bispublishers.nl

      ISBN 978-90-6369-302-2

      eISBN 978-90-6369-362-6

      Second printing 2014-01-17

      Copyright © 2012 BIS Publishers,

      Pieter Jongerius & Fabrique

      [brands, design & interaction]

       www.fabrique.nl

      All rights reserved. No part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopy, recording or any information storage and retrieval system, without permission in writing from the copyright owners.

      While every effort has been made to trace all present copyright holders of the material in this book, any unintentional omission is hereby apologized for in advance, and we should of course be pleased to correct any errors in acknowledgements in any future editions of this book.

       Contents

       Preface

1. Introduction
2. What, why, when
2.1 It all began with waterfall
2.2 What is Agile?
2.3 What is Scrum?
2.4 When to Scrum
2.5 When not to Scrum
3. How to set up a project
3.1 A project is made up of sprints
3.2 Sprint setup
3.3 Flexible scope
3.4 How many sprints do you need?
3.5 Building a Scrum team
3.6
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