The Calling. James Frey

The Calling - James  Frey


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and many of the towns reported ground fissures with water gushing out (i.e., liquefaction and sand blows). Gu, et. al. says that “the identified death toll of soldiers and civilians was 830,000, and the unidentified was uncountable.” The earthquake was felt in all or parts of ninexlvi provinces: Anhui, Gansu, Hebei, Hubei, Henan, Hunan, Shaanxi, Shandong, and Shanxi.

       CHIYOKO TAKEDA

       Big Wild Goose Pagoda, Xi’an, China

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      Before the meteorite there were two Wild Goose Pagodas in Xi’an. One called Small and the other called Big.

      Now there is one.

      The Big Wild Goose Pagoda.

      Chiyoko visits it on the morning of June 20.

      There are tourists from everywhere, but mostly tourists from China. It’s a massive country in every conceivable way. Japan is crowded, but China takes crowds to another level. Ever since she arrived, Chiyoko feels as if China is all there is to the world, that there is nothing more. No ice caps, no Empire State Buildings, no Parthenons, no sprawling boreal forests, no Meccas, no Kremlins, no pyramids, no Golden Temples, no Angkor Wats, no Stonehenges.

      No Endgame.

      Just China.

      Chiyoko sits on a bench. The Big Wild Goose Pagoda is surrounded by a scenic park. Chiyoko reads her guidebook and looks at pictures. The Small Wild Goose Pagoda had soft lines and a rounded taper. It was, before the meteorite, 141 feet tall. It was constructed around 708 CE and had been periodically reconstructed over the centuries. It suffered some earthquake damage in 1556 that, until its recent destruction, had remained unrepaired.

      The Big Wild Goose Pagoda—the survivor towering before her—is harsher and more fortresslike. Its taper is fixed by a number—Chiyoko estimates that each successive floor is around 0.8 times smaller than the preceding floor. It is 210 feet tall. It was constructed in 652 CE and repaired in 704. The same 1556 earthquake damaged it extensively, causing it to lean to the west at 3.4°.

      In less than 48 hours she will sneak into the Big Wild Goose Pagoda and find whatever it is that is waiting for her.

      What is waiting for all the Players of Endgame.

      Chiyoko watches the crowd of tourists. She nibbles on spicy rice crackers from a little white paper bag. She is convinced that other Players are here now, doing the same thing she is. Scattered among the Chinese throng are foreigners, and every one intrigues her. Especially the young ones.

      The African boy with the lollipop.

      The Southeast Asian girl decked out in Hello Kitty gear.

      The pale white girl with flame-red hair and skull-shaped headphones. The brooding Indian boy in the cornflower-blue shirt.

      The Central Asian girl smoking a thin cigarette as she swipes her thumb across the screen of her iPhone.

      The squat blond girl wearing tight white jeans and leather Birkenstocks.

      The sinewy pockmarked boy with the scar on his face.

      Surely they are not all Players, but some are, some definitely are. Chiyoko stands, walks toward the tower. She is determined to remain alone throughout Endgame. Any alliances she makes will be temporary and opportunistic. She finds friendships to be burdensome, so why bother with any in the crucible that is about to consume them? Nor will she strive to make enemies. These are even more annoying than friends. No, her plan is simply to follow for as long as she can. She will use her best skills and attributes—silence, furtiveness, ordinariness—to her advantage.

      She walks to the pagoda. She is so unobtrusive and quiet that the guards don’t notice her, don’t ask for her ticket.

      She moves inside. It is cooler there. The sounds are clearer. If there weren’t so many people inside, she would like it. There is so much noise in China. Very few understand the value of silence like Chiyoko.

      She makes her way to the stairs, moving without any sound.

      I must choose wisely, she thinks. She must pick the Player or Players she believes has the best early chance. Then she will shadow and track that Player. When they are not looking, she will take whatever it is she wants or needs and move on.

      She makes her way up, up, up. She reaches the top of the Big Wild Goose Pagoda. There is a small door at the back of the room. She makes her way to it, casually inspects it. Etched into its wood, in very small markings, is the word ROBO.

      As far as ciphers go, it is child’s play. But since it is recognizable as an English word fragment, it goes unnoticed.

      Chiyoko notices, though.

      Chiyoko understands.

      And the others will too, if they haven’t already.

      She turns from the door and goes to the western window. She peers out over the sprawl of Xi’an. There is the crater, where the other pagoda stood, still smoldering, six days after the impact. The wind carries the smoke to the south in black and gray tendrils.

      A small group of monks arrives, clad in orange and red robes. Like her, they are quiet. Perhaps they also have dedicated themselves to silence. She wonders if they’ll scream when it all comes crumbling down. Chiyoko won’t scream. When the world goes to hell, Chiyoko will do what she always does. Slip away unnoticed.

       CHRISTOPHER VANDERKAMP

       Xi’an Garden Hotel, Dayan District, Xi’an, China

      Christopher watches the Big Wild Goose Pagoda. He has not seen Sarah. But he has been looking, and he knows that she’s out there. He’d like to think that she can sense his love, but that would be crazy. He needs to keep his head on straight, to go about this rationally.

      He didn’t travel halfway around the world, chasing his girlfriend who is involved in an apocalyptic game of allegedly alien design, to get sidetracked by silly puppy-love emotions.

      His hotel is across the street from the pagoda. He has a telescope and two pairs of binoculars mounted on tripods. He has a DSLR with a 400-mm fixed lens. All of them face the Big Wild Goose Pagoda. He watches.

      Waits.

      Dreams of seeing her, touching her, smelling her, kissing her. Looking into her eyes and seeing love returned.

      He watches.

      Waits.

      And on the night of the solstice it happens.

      He sees seven people sneak into the Big Wild Goose Pagoda. Most are disguised, hidden, incognito. He can’t be sure if any of them is Sarah. Sarah said there were 12 Players, so he assumes the other five must have gone in from a different entrance, or gone undetected. He can’t cover all the angles from his room.

       Snap snap snap.

      He takes pictures.

      Lots of pictures.

      Only one person gives him a good image. A girl. Dark-tanned skin. Wearing colorful scarves over a form-fitting jumpsuit. Full black hair peeking out from a head wrap. The glint of brilliant green eyes.

      He is tempted to go too. He doesn’t want to admit it, but he is afraid. Of the other Players. Of Endgame. Of—he can hardly believe he is thinking it—the Sky People.

      But mostly he is afraid of what Sarah would look like—what she would say, how she would feel—if she were to see him now.

      He knows the time isn’t right.

      Not yet.

      He needs a moment where he can


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