Separation. James Axler
She was black
In the days before the nukecaust, that had made a difference. Being in this community had put her back in touch with that lost part of herself, and that was good. But was it that great when it came to making her doubt J.B.? Besides the relationship they had built, there were more pressing issues: the companions had been through so much together, formed bonds of loyalty forged in fire. There were things that went deeper than age, race and sex: the knowledge that they would pull together without it even being spoken of or thought about.
And she was doubting that, denying it? There was a rift between her and the companions. But perhaps that was a good thing. It made her examine herself, her priorities and loyalties.
In the end, the ideals of the island were pitched against pragmatism and experience of reality in the world outside.
Some wanted nothing less than war. But who would make the sides in a war?
Other titles in the Deathlands saga:
Pilgrimage to Hell
Red Holocaust
Neutron Solstice
Crater Lake
Homeward Bound
Pony Soldiers
Dectra Chain
Ice and Fire
Red Equinox
Northstar Rising
Time Nomads
Latitude Zero
Seedling
Dark Carnival
Chill Factor
Moon Fate
Fury’s Pilgrims
Shockscape
Deep Empire
Cold Asylum
Twilight Children
Rider, Reaper
Road Wars
Trader Redux
Genesis Echo
Shadowfall
Ground Zero
Emerald Fire
Bloodlines
Crossways
Keepers of the Sun
Circle Thrice
Eclipse at Noon
Stoneface
Bitter Fruit
Skydark
Demons of Eden
The Mars Arena
Watersleep
Nightmare Passage
Freedom Lost
Way of the Wolf
Dark Emblem
Crucible of Time
Starfall
Encounter: Collector’s Edition
Gemini Rising
Gaia’s Demise
Dark Reckoning
Shadow World
Pandora’s Redoubt
Rat King
Zero City
Savage Armada
Judas Strike
Shadow Fortress
Sunchild
Breakthrough
Salvation Road
Amazon Gate
Destiny’s Truth
Skydark Spawn
Damnation Road Show
Devil Riders
Bloodfire
Hellbenders
Separation
DEATH LANDS®
James Axler
Most people are on the world, not in it—
have no conscious sympathy or relationship
to anything about them—undiffused,
separate, and rigidly alone like marbles
of polished stone, touching but separate.
—John Muir,
1838–1912
THE DEATHLANDS SAGA
This world is their legacy, a world born in the violent nuclear spasm of 2001 that was the bitter outcome of a struggle for global dominance.
There is no real escape from this shockscape where life always hangs in the balance, vulnerable to newly demonic nature, barbarism, lawlessness.
But they are the warrior survivalists, and they endure—in the way of the lion, the hawk and the tiger, true to nature’s heart despite its ruination.
Ryan Cawdor: The privileged son of an East Coast baron. Acquainted with betrayal from a tender age, he is a master of the hard realities.
Krysty Wroth: Harmony ville’s own Titian-haired beauty, a woman with the strength of tempered steel. Her premonitions and Gaia powers have been fostered by her Mother Sonja.
J. B. Dix, the Armorer: Weapons master and Ryan’s close ally, he, too, honed his skills traversing the Deathlands with the legendary Trader.
Doctor Theophilus Tanner: Torn from his family and a gentler life in 1896, Doc has been thrown into a future he couldn’t have imagined.
Dr. Mildred Wyeth: Her father was killed by the Ku Klux Klan, but her fate is not much lighter. Restored from predark cryogenic suspension, she brings twentieth-century healing skills to a nightmare.
Jak Lauren: A true child of the wastelands, reared on adversity, loss and danger, the albino teenager is a fierce fighter and loyal friend.
Dean Cawdor: Ryan’s young son by Sharona accepts the only world he knows, and yet he is the seedling bearing the promise of tomorrow.
In a world where all was lost, they are humanity’s last hope….
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