Apps. Gerard Goggin

Apps - Gerard Goggin


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       Table of Contents

      1  Cover

      2  Series Title

      3  Title Page

      4  Copyright Page

      5  Abbreviations and Acronyms

      6  Tables

      7  Acknowledgments

      8  1 Introduction The Apps Pivot in Digital Media and Society Thinking about Apps Overview

      9  2 What’s an App? Anatomy of an App Histories of Apps Apps in the Smartphone Moment Conclusion: “There’s an App for That”

      10  3 App Economy What Are Apps Worth? What Are the Most Popular and Profitable Apps? The Global App Order The App Store: Ruling the Roost China’s App Store Exceptionalism Beyond the App Store: Stand-Alone Apps Mini apps Super apps Conclusion

      11  4 App Media Game Apps Locative Media Realities Media: Virtual, Augmented, (Re)Mixed Apps and Digital Visualities Moving Image Media Sound Media Message Media Quotidian Voice Media Conclusion

      12  5 Social Laboratories of Apps Health and Well-Being Apps Apps and Money Shopping Apps Dating and Hookup Apps Conclusion

      13  6 After Apps What Do We Know about Apps? Living With/out Apps Governing and Reimagining Apps

      14  References

      15  Index

      16  End User License Agreement

      List of Tables

      1 Chapter 3Table 3.1 Top 10 apps of the 2010s, worldwide, by downloads and spend.Table 3.2 Top 10 apps worldwide, by downloads, 2015 and 2020.Table 3.3 Top 10 apps worldwide, by revenue, 2015 and 2020.Table 3.4 Top 20 digital platform companies by market capitalization, 2020.Table 3.5 Top 10 Android app stores in China, by monthly average users, 2020.

      2 Chapter 5Table 5.1 Top 10 grossing dating apps worldwide by overall revenue, 2020.Table 5.2 Top 9 dating apps in China, 2020.

      Guide

      1  Cover

      2 Table of Contents

      3  Begin Reading

      Pages

      1  ii

      2  iii

      3  iv

      4  vi

      5  vii

      6  viii

      7  ix

      8  x

      9  xi

      10  xii


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