Foothold For A Loner. Макс Глебов

Foothold For A Loner - Макс Глебов


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well here. Everybody calls them ‘toads’. Our enemies have another name, an official one, but after seeing these oversized frogs at least once you could only call them ‘toads.’ They’re just toads.

      Within a year after our fleet had left this binary star system the toads gained a foothold on all three planets that supported life, deployed orbital defense systems and built many bases within the asteroid belt. That's not to mention numerous minefields and automatic gun-missile platforms at the most strategic directions. Also, a fleet was stationed here. How could they manage without it? Orbital fortresses alone can’t provide flexibility for a proper defense.

      Our side took this matter seriously, and I can’t even imagine how many star systems were deprived of additional forces in order to build this invasion armada. No less than 10 aircraft carriers, 14 battleships, nearly 100 cruisers, as well as a host of destroyers and corvettes. All this power came pounding down on the toads, and after busting through the mines and pilotless battle stations they hit the orbital fortresses over the fourth planet. No orbital defense could withstand such an assault. The toads’ mobile forces did their best to hold onto their battle positions above the planet, plugging holes created by destroyed fortresses, but that didn’t last long. Once our fleet had finished off the enemy orbiting the system’s main planet, it proceeded to the neighboring planets and by now there were no enemies left in the space.

      That was a glorious victory but a very bloody and costly one. You couldn’t look at the victorious ships without choking up: pierced boards, gun turrets crushed by enormous explosions, gnarled and twisted flight decks. And these were the survivors – less than a half of the forces had arrived here. The toads are able to fight hard even outmatched, even when caught unawares…

      Well, the orbital defense had been neutralized. It was now up to the commandos.

      I piloted the Cuirassier myself. Essentially, this small troop transport was designed to be steered by the pilot of assault robots aboard. The Cuirassier was created for intersystem flights and for landing troops directly on a planet surface under favorable conditions. It can’t make a hyper-jump, so I arrived to this system on the outer hangar of a large troop carrier that transported heavy assault tanks. Its captain wasn’t at all happy to make a center-of-gravity recalculation before the jump and nearly told me to bug off, but then he compared his shoulder straps to those of the ballsy Cuirassier pilot and refrained from any objections.

      After emerging from hyper-jump I reported to General Clay about my arrival. The first wave of commandos had already left for the fourth planet, and General Clay was too busy to say the least, but he nevertheless found the time and showed me the waiting area. The guys were clearing a foothold for a heavy equipment landing and the General ordered to be ready to join the commandos in an hour or two.

      That landing order came earlier than I expected. Besides the coordinates for the landing point and short notification of safe passage, there was also Clay’s comment: “Don't you dare launch any suicidal attacks. Remember the mission. You may sacrifice all your robots but give them a chance to fight well, and so that your module has a chance to send a report to the Technological Consortium”.

      In general, I understood that. When translated into normal language it means the following: “Don’t hurry your journey to the afterlife. I still need you here, at least until the mission ends. Or almost to the end.”

      The landing passed without any surprises. When I landed on the surface I saw the price that the first wave paid to provide me with a smooth landing. The landing point was already cleared, but as far as the eye could see the entire area was covered with fragments of fighting vehicles, still emitting smoke. Many of the toads’ tanks were still burning, but then things got really hard for us. If things continued like this then the first wave would be drained in a couple of hours.

      There was a loud rumble of powerful planetary engines. The first carriers with troops and equipment started their final approach.

      On the second day I realized that we were really bogged down. Our troops couldn’t expand their foothold no matter how hard they tried. The toads unhesitatingly continued to send new forces into combat that had been hiding in well-disguised underground shelters. I managed to help stop an enemy tank breakthrough and beat back an airstrike of atmospheric attack planes. The hotshots from the Imperial Technological Consortium clearly knew their stuff.

      My assault robots acted above and beyond my expectations, compared to the previous models. I only coordinated their actions while sitting in my heavily armored command module that was really a walking tank similar to my robots but almost twice as massive. My robots did a fine job with aerial targets. Flaming debris from three toad assault planes fell to the ground battered by explosions. The remaining two planes that sustained damage couldn’t provide precision fire and hurriedly retreated by hedgehopping over the nearby forest.

      It was worse with the tanks. They had strong armor, as well as force shields. An assault robot is not supposed to fight tanks head-on along flat land. They’re more suitable for battle in difficult terrain, in tight conditions when it’s possible to sneak up on the enemy and go for the jugular. Nevertheless, my tiny ‘roaches’ managed to incinerate two tanks. But they paid a great price to achieve that.

      No matter what, however, tank cannon is a really a wicked thing. A robot can’t survive a direct hit, and it just obliterates. Only seven of my ten robots were left, and two needed repairs. They stumbled: their scanning and navigating systems were damaged. Again I said a mental ‘Thank you’ to the development engineers for their great work. As soon as my robots were united in one battle network the damaged ones were given targets by their serviceable neighbors.

      Soon, we realized that these adventures were just a prelude, a kind of delicacy to whet the appetite before the main course that the toads were going to serve without any delay. The toads waited until the main bulk of their troops had landed and then launched the operation. They hit us from where we didn’t expect it.

      Terrestrial batteries with anti-orbital cannons were always considered to be desperate weaponry, a kind of last trump card to stop attacks on troops and infrastructure from enemy ships hovering over a planet. But this time the toads demonstrated that quantity can morph into quality.

      From under the surface bluster cannons appeared, mushrooming like after the rain. Well camouflaged, they previously went undetected. Hundreds of lightning strikes darted into the sky, annihilating ten troop carriers that were starting their final approach using corridors considered to be secure. Our orbital group was completely shocked, and orbital support suffered a major setback. Atmospheric planes had to stop their flights. When our battleships, with their long-range cannons, moved closer in order to neutralize the terrestrial batteries the toads counterattacked. Everyone was really shocked and depressed.

      But I had asked to be here for this very moment, and it was time to do my job. I indicated the motion vector to my tiny roaches and we briskly ran to the nearest enemy battery that had just appeared out of the ground.

      Quickly it became clear that I had overplayed my hand. The toads today were throwing out unpleasant surprises, one after another. As soon as the anti-orbital cannons arrived they sent out a swarm of atmospheric destroyers and attack planes. Until that moment the toads spared these swift but vulnerable machines, trying hard to shield them from orbital attack, but now it was time to use them.

      The battle quickly fell into separate sectors where isolated ground units tried to fight off the air forces pressing down hard. In some places it worked pretty well, but there were too many in the sky. My assault robots started to run low on ammo. Plasma guns – that’s good, but to obliterate an enemy by a guided missile is much more pleasant: the distance is greater and target accuracy is better. Only a few missiles were left, however. Two previously damaged robots were finished off rather quickly, and only five remained.

      As it turned out, my small problems were nothing in comparison with what was happening in space. Almost simultaneously with the toads’ attack on the planet, their ships started to appear out of hyper-jump. First, there were just a few, the fastest ones, but before long their number was equal to that of the Empire’s ships. By and large, those higher up in headquarters quickly became aware of the kind of cesspool our invasion fleet had fallen into.

      A counteroffensive could


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