Справочник Жаркова по проектированию и программированию искусственного интеллекта. Том 8: Программирование на Visual C# искусственного интеллекта. Издание 2. Продолжение 1. Валерий Алексеевич Жарков

Справочник Жаркова по проектированию и программированию искусственного интеллекта. Том 8: Программирование на Visual C# искусственного интеллекта. Издание 2. Продолжение 1 - Валерий Алексеевич Жарков


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applause in our address for a prize in cards:

      Assembly a1 = Assembly.GetExecutingAssembly();

      Stream s1 =

      a1.GetManifestResourceStream(

      "PocketJack.pj_claps.wav");

      SoundPlayer player1 = new SoundPlayer(s1);

      player1.Play();

      break;

      case GameMode.PlayerBust:

      BetMinusToolStripMenuItem1.Enabled = false;

      BetPlusToolStripMenuItem.Enabled = false;

      HitMeToolStripMenuItem.Enabled = false;

      StayToolStripMenuItem.Text = "Distribution of cards";

      StayToolStripMenuItem.Enabled = true;

      MenuToolStripMenuItem.Text = "Menu";

      MenuToolStripMenuItem.Enabled = true;

      //Discontent of support group with our exceeding of

      //cards:

      Assembly a2 = Assembly.GetExecutingAssembly();

      Stream s2 =

      a2.GetManifestResourceStream(

      "PocketJack.pj_busted.wav");

      SoundPlayer player2 = new SoundPlayer(s2);

      player2.Play();

      break;

      case GameMode.PocketJack:

      BetMinusToolStripMenuItem1.Enabled = false;

      BetPlusToolStripMenuItem.Enabled = false;

      HitMeToolStripMenuItem.Enabled = false;

      StayToolStripMenuItem.Text = "Distribution of cards";

      StayToolStripMenuItem.Enabled = true;

      MenuToolStripMenuItem.Text = "Menu";

      MenuToolStripMenuItem.Enabled = true;

      //A victorious tune after Pocket Jack with 21 points:

      Assembly a3 = Assembly.GetExecutingAssembly();

      Stream s3 =

      a3.GetManifestResourceStream(

      "PocketJack.pj_pj.wav");

      SoundPlayer player3 = new SoundPlayer(s3);

      player3.Play();

      break;

      case GameMode.DealerActive:

      BetMinusToolStripMenuItem1.Enabled = false;

      BetPlusToolStripMenuItem.Enabled = false;

      HitMeToolStripMenuItem.Enabled = false;

      StayToolStripMenuItem.Text = "Distribution of cards";

      StayToolStripMenuItem.Enabled = false;

      MenuToolStripMenuItem.Text = "Menu";

      MenuToolStripMenuItem.Enabled = true;

      break;

      case GameMode.DealerWon:

      BetMinusToolStripMenuItem1.Enabled = false;

      BetPlusToolStripMenuItem.Enabled = false;

      HitMeToolStripMenuItem.Enabled = false;

      StayToolStripMenuItem.Text = "Distribution of cards";

      StayToolStripMenuItem.Enabled = true;

      MenuToolStripMenuItem.Text = "Menu";

      MenuToolStripMenuItem.Enabled = true;

      //Discontent of support group with our exceeding of

      //cards:

      Assembly a4 = Assembly.GetExecutingAssembly();

      Stream s4 =

      a4.GetManifestResourceStream(

      "PocketJack.pj_busted.wav");

      SoundPlayer player4 = new SoundPlayer(s4);

      player4.Play();

      break;

      case GameMode.DealerBust:

      BetMinusToolStripMenuItem1.Enabled = false;

      BetPlusToolStripMenuItem.Enabled = false;

      HitMeToolStripMenuItem.Enabled = false;

      StayToolStripMenuItem.Text = "Distribution of cards";

      StayToolStripMenuItem.Enabled = true;

      MenuToolStripMenuItem.Text = "Menu";

      MenuToolStripMenuItem.Enabled = true;

      //An applause in our address for a prize in cards:

      Assembly a5 = Assembly.GetExecutingAssembly();

      Stream s5 =

      a5.GetManifestResourceStream(

      "PocketJack.pj_claps.wav");

      SoundPlayer player5 = new SoundPlayer(s5);

      player5.Play();

      break;

      case GameMode.Push:

      BetMinusToolStripMenuItem1.Enabled = false;

      BetPlusToolStripMenuItem.Enabled = false;

      HitMeToolStripMenuItem.Enabled = false;

      StayToolStripMenuItem.Text = "Distribution of cards";

      StayToolStripMenuItem.Enabled = true;

      MenuToolStripMenuItem.Text = "Menu";

      MenuToolStripMenuItem.Enabled = true;

      break;

      }

      modeValue = value;

      this.Invalidate();

      }

      }

      //We load the game objects:

      public void init()

      {

      System.Reflection.Assembly asm =

      System.Reflection.Assembly.GetExecutingAssembly();

      loadingImage = new Bitmap(asm.GetManifestResourceStream(

      "PocketJack.images.loading.gif"));

      bankImage = new Bitmap(asm.GetManifestResourceStream(

      "PocketJack.images.bank.jpg"));

      mode = GameMode.LoadingDisplay;

      this.Visible = true;

      this.Refresh();

      pot = new Pot();

      //We create also initsializuy the help Form2 form:

      helpForm = new Form2();

      }

      void startGame()

      {

      shoe = new CardShoe();

      //We comment in the original,

      //since this line – only for testing of a game:

      //shoe =

      //new CardShoe(new byte[] { 2, 14, 11, 25, 10, 7, 6, 5 });

      pot.ResetPot();

      mode = GameMode.PlacingBets;

      }

      void startHand()

      {

      mode = GameMode.PlacingBets;

      }

      void showPot()

      {

      this.Text =

      "Bank: " + pot.PotValue.ToString() + " Bet: " +

      pot.BetValue.ToString();

      }

      void startPlay()

      {

      //We commented out in the original:

      //pot.DoPlaceBet();

      //We


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