The Star Carrier Series Books 1-3: Earth Strike, Centre of Gravity, Singularity. Ian Douglas
were firing smart missiles. More missiles flashed into the gulf ahead, tracking and dogging enemy warships, each accelerating at close to one thousand gravities.
His missile and two others were closing with the big green-and-black enemy warship—a Tango-class destroyer, under the standard Confederation nomenclature for enemy ships. The enemy was dumping sand—blasting clouds of tiny, refractive particles into space both to defeat laser targeting systems and to serve as a physical barrier against incoming kinetic-kill or high-velocity warheads.
One missile hit the expanding sand cloud and exploded, a ten-kiloton blast that pulsed in the darkness, but the other two missiles plunged through the hole vaporized in the Turusch ship’s defensive barrier, striking its magnetic shielding and detonating like a close pair of bright, savage novae.
Enemy shield technology was a bit better than the Confederation could manage yet. Neither nuke penetrated the envelope of twisted spacetime sheathing the destroyer, but enough of the double blast leaked through to crumple a portion of the warship’s aft hull. Atmosphere spilled into space as the ship slewed to one side, staggered by the hit.
Gray was already tracking another Turusch warship, however, a more distant one, a Juliet-class cruiser accelerating hard toward the planet.
“Omega Seven!” he called. “Target lock! Fox One … and Fox One!” Two Kraits streaked into darkness.
“Incoming, everyone,” Allyn warned. “Jink and pull gee!”
The half of the sky in the direction of planet and sun was filled now with red blips, the icons marking incoming enemy missiles. Turusch anti-ship missile technology was better than human systems, and their warshots packed bigger warheads.
This, Gray thought, is where things get interesting.
Chapter Three
25 September 2404
VFA-44 Dragonfires
Eta Boötis System
1251 hours, TFT
Throughout his gravfighter training back at SupraQuito, they’d hammered away at one essential lesson of space-fighter tactics: always, when an incoming warhead reached your position, be someplace else.
Gray had been in combat twice before, at Arcturus Station against the Turusch and at Everdawn against the Chinese, and knew the truth of that statement. There was no effective way to jam incoming warheads. The missiles used by both sides were piloted by brilliant if somewhat narrow-minded AIs, using a variety of sensor systems to track and home on an enemy target. No one set of standard countermeasures could blind all of an enemy’s sensors—heat, radar, mass, gravitometric, X-ray, neutrino, optical.
Nor was it possible to outrun them. Turusch anti-fighter missiles could accelerate faster than a Starhawk, at least for short bursts. They operated on the tactical assumption that if they couldn’t kill you outright, they could chase you out of town, forcing you into a straight-run boost out of battlespace to where you no longer posed a threat.
So when enemy missiles were hunting you down, the ancient aphorism about a best defense was decidedly true. You dodged, you weaved, you accelerated … but you also struck back.
A swarm of missiles approached from ahead, brilliant red pinpoints projected by the Starhawk’s display system against the stars. Gray’s AI picked out no fewer than six enemy missiles that, judging by their vectors, were homing in on him.
“Here comes the reception committee,” Allyn announced. “Independent maneuvering.”
“Copy that, Blue Omega Leader.”
He accelerated toward the oncoming missiles, hard, then threw his Starhawk into a low-port turn, as tight as he could manage at this velocity.
Vector changes in space-fighter combat were a lot trickier than for an atmospheric fighter; they were possible at all only because gravitic propulsive systems allowed the fighter to project a deep singularity above, below, or to one side or the other relative to the craft’s current attitude. Intense, projected gravity wells whipped the fighter around onto a new vector, bleeding off velocity to throw an extra burst of power to the inertial dampers that, theoretically at least, kept the pilot from being squashed by centripetal acceleration.
Enough gravities seeped through the straining damper field to press Gray back against the yielding nanofoam of his seat; stars blurred past his head.
“Six missiles still locked on and tracking,” the AI voice of his Starhawk told him with emotionless persistence. “Time to detonation nine seconds … eight … seven …”
At “three” Gray grav-jinked left, firing passive sand canisters. The enemy missiles were now a few thousand kilometers off his starboard side, using their own gravitics to attempt to match his turn. He kept pushing, kept turning into the oncoming warheads.
Blinding light blossomed from astern and to starboard … then again … and yet again as three missiles struck sand clouds and detonated. Three down, three to go. He punched up the Starhawk’s acceleration to 3,000 gravities, turning again to race toward the planet.
As always happened for Gray in combat, a rushing sense of speed, of acceleration washed through him, matching, it seemed the acceleration of his fighter.
He might not be able to outrun Trash missiles in a flat-out race, but in most combat situations, outrunning them wasn’t necessary. Most missiles held their acceleration down to a tiny fraction of their full capability. If they didn’t, they wouldn’t be able to match a low-G turn by their target, and they would wildly overshoot. So the remaining missiles on Gray’s tail were putting on just enough speed to slowly catch up with him.
“Two new missiles now locked on and tracking. Terminal intercept in twenty-four seconds.”
And that was the other half of the equation. Standard Turusch tactics were to fire whole swarms of missiles, sending them at him from all directions, until no maneuver he made could possibly jink past them all.
“Three missiles of original salvo still closing. Terminal intercept in eight seconds.”
Gray moved his hand through the control field and the Starhawk flipped end-for-end, bringing his particle accelerator to bear. The three closest missiles appeared as a triangle of red blips, the alphanumerics next to each flickering as range and time-to-impact swiftly dwindled.
His eyes held one, and a red square appeared around the blip at the triangle’s apex, signifying target lock. He moved his hand and a stream of neutrons turned the missile into an expanding cloud of plasma. He shifted his attention to a second blip, and watched it explode as well.
The third had vanished.
“Ship!” he said. “Confirm destruction of all three missiles!”
“Two anti-fighter missiles confirmed destroyed,” the AI’s voice said. “Negative confirmation on third missile. Two missiles of second salvo still locked on and closing. Terminal intercept in sixteen seconds. Third salvo fired, locked on and tracking. Terminal intercept in thirty-seven seconds… .”
That was the way it worked in modern space-fighter combat … with more missiles fired, and more, and more. Worse, from his mission’s perspective, the more time he spent trying to dodge incoming missiles, the less able he would be to carry out his primary objective, which was to close with Turusch capital ships and destroy them.
He pulled the Starhawk around until it was again traveling straight for the planet ahead.
“This is Blue Omega Seven,” he called. “Request clearance for PCO launch on this vector.”
“Omagea Seven, Omega One,” Allyn’s voice came back. “You are clear for AMSO.”
“Firing PCO in three … two … one … Fox Two!”
In space-fighter