TV Cream Toys Lite. Steve Berry
designed to exploit the hitherto unexplored toy potential of the bulldog clip.2
See also Tiny Tears, My Little Pony, Smoking Monkey
Perhaps in a bid to inspire empathy in preschoolers, Chic-a-boo constantly sought comfort–witness the opposable digit perpetually jammed in its gob. Clearly, though, the toy’s appeal lay largely in its pleading expression. Taking the Disney style–those reassuringly Aryan juvenile features–and exaggerating it to a natural conclusion, Chic-a-boo was a blue-eyed, chubby-cheeked, button-nosed freak, the forerunner of Japanese Anime characters. What little girl could ignore that cutesy ‘love me’ expression, caught halfway twixt happiness and tears? (What adult fella could ignore the same on imported ‘naughty schoolgirl shags betentacled space monster’ Hentai cartoons?) Chic-a-boo was probably the first truly anthropomorphic toy to break through into a young child’s wish list, although it was swiftly superseded by similarly short-lived, dough-faced progeny (Cabbage Patch Kids, Pound Puppies, SnuggleBumms and many, many more).
Still popular in their native Japan (latest variety: Rasta-man Monchhichi an’ t’ing), the thumb-sucking fun carries on to this day, although you’ll be hard-pushed to find a vintage example that hasn’t had its brown nose rubbed clean away ‘with love’. In the mean time, we wait with bated breath for Stephen Gallagher’s next horror opus, The Tiny Tears of Blood.
1Monchhichi was originally created by Sekiguchi Ltd after the founder spotted a doll in a market in Germany So goes the official story. It could have been a really hairy baby Particularly if it was East Germany.
2 The “monkey grip”, as many unsuspecting kids would find out to their cost, could also mean being pincer-grabbed by the school bully just above the knee, thus trapping the nerves in a very unpleasantly ticklish way.
Think once, think twice, think bike!
Okay, we know this book is supposed to be about toys you wanted but never got, and we’re prepared to concede that pretty much everyone owned a bike as a child. Indeed, given our obsession with catalogues, we’d put money down that plenty of ‘em were bought at a rate of a pound a week for fifty weeks from the subs lady who came round on Wednesdays. But the 1970s opened our eyes to the potential of something new–the designer bike–and, in particular, the Raleigh Chopper.1
Possibly the last bike ever to adopt that penny-farthing-inspired differently-sized wheel ratio, the Chopper was (as designer Tom Karen has gone on record saying) intended to reflect the power and style of a dragster. Those ‘apehanger’ handlebars mimicked the customised Californian motorbikes of the ’60s–think Dennis Hopper’s Harley in Easy Rider. The overlong banana seat and spring-mounted saddle conjured up the desired ‘hot rod’ image. It sounds impressive but doesn’t quite explain where the goolie-knackering crossbar-mounted gear shift was supposed to fit in. Nevertheless, about two million of the frigging things were sold (and there are two million adults with the healed-over grazes to prove it).
See also Racing Bike, Spacehopper, Peter Powell Stunter Kite
The colour of Chopper you owned would reflect your personality–if not at first, then soon enough by means of customisation with reflectors, spokey-dokeys, mirrors and lights (chunky boxes of battery-powered plastic or sleek wheel-rim-driven dynamos), bottle-carriers and panniers–and be invested with great dedication and pride (except maybe when it came to cleaning it). Mainly, though, a Chopper (like any bike) would unlock a world of adventure beyond the end of your own street; going to your mates’ houses, picking up comics from the corner shop, stickleback fishing, popping wheelies, giving backies, racing–it was all for the taking.2 Well, as long as there weren’t any hills en route. Choppers were not good with incline ratios. Your legs weren’t strong enough to pedal uphill and any pressure on the brake going downhill invariably sent you over the crossbar.
The advent of the BMX in the early ’80s put paid to the simple pleasure of owning a bulky, rusty, aggressively designed death-trap and turned the bike trade into a genuine, even respected, sporting industry As sales plummeted, the previously distinctive Raleigh brand saw out the era it helped to define making run-of-the-mill mountain bikes, city bikes and something now referred to as a hybrid, whatever that is.
1 Believe it or not, the kids’ bike industry in the Cream era was virtually a closed shop; Raleigh alone manufactured the Budgie, Tomahawk, Striker, Chipper, Chopper, Boxer and Grifter, so all that brand rivalry and envy kids wilfully engaged in was just a false war perpetuated by The Man. The likes of Elswick, Dawes and Falcon–the other independent British kids’ bike makers of the day–have since been absorbed by bigger companies or gone to the wall.
2 What do kids have now? Tom Clancy’s Splinter Cell? Shove it up your fat, sofa-bound arse. Nothing beats the thrill of riding a bike without stabilisers for the first time. For crying out loud, does anyone even bother with the cycling proficiency test any more?
Discreetly named air-war leviathan
‘Chutes’ be damned! This was, to all intents and purposes, Carpet Bombing For Fun, as evinced by the explosion noises made by playing kids as they dropped the ‘chutes’ on the revolving target, curiously painted up to look like some presumably inconspicuous fictional landmass, although it did resemble a sort of pre-continental-drift Africa, now we come to think of it.1
Anyway, the stout bomber–sorry, troop carrier2–was mounted on a robust gantry and controlled by one of those initially-exciting-looking, dial-heavy flight-deck consoles that, on closer inspection, turns out to have just two actual controls (three, if you include the off switch), the rest being useless stickers.3 Ah well.
As the ground spun relentlessly beneath, you would position your plane fore and aft, look through the crosshairs, wait for a target to come into view, and then bombs–er, chutes–away! Get all ten in the waiting cups below and you win.
In a desperate attempt to reinforce the liberation-not-annihilation element, a lesser-known sequel game was eventually introduced–Night Rescue Chutes Away- although the good intentions were slightly undermined by its description as a ‘target’ game. The difference here? Your paratroopers could be dropped in the dark because there was a spotlight stuck under the plane.
In theory, this exciting development could have been a major USP, allowing as it did for the possibility of covert, post-curfew playtime. Unfortunately, the clockwork turntable that drove the thing made so much bloody noise, we might as well’ve had an actual plane