The Danish History, Books I-IX. Grammaticus Saxo

The Danish History, Books I-IX - Grammaticus Saxo


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Next they cross, by a bridge, the "River of Blades", and see "two armies fighting", ghosts of slain soldiers.

      (e) Last they came to a high wall, which surrounds the land of Life, for a cock the woman brought with her, whose neck she wrung and tossed over this wall, came to life and crowed merrily.

      Here the story breaks off. It is unfinished, we are only told that Hadfling got back. Why he was taken to this under-world? Who took him? What followed therefrom? Saxo does not tell. It is left to us to make out.

      That it is an archaic story of the kind in the Thomas of Ercildoune and so many more fairy-tales, e.g., Kate Crack-a-Nuts, is certain. The "River of Blades" and "The Fighting Warriors" are known from the Eddic Poems. The angelica is like the green birk of that superb fragment, the ballad of the Wife of Usher's Well—a little more frankly heathen, of course—

      "It fell about the Martinmas, when nights are long and mirk,

       The carline wife's three sons cam hame, and their hats were

       o' the birk.

       It neither grew in syke nor dyke, nor yet in ony sheugh,

       But at the gates o' Paradise that birk grew fair eneuch."

      The mantel is that of Woden when he bears the hero over seas; the cock is a bird of sorcery the world over; the black fowl is the proper gift to the Underground powers—a heriot really, for did not the Culture god steal all the useful beasts out of the underground world for men's use?

      Dr. Rydberg has shown that the "Seven Sleepers" story is an old Northern myth, alluded to here in its early pre-Christian form, and that with this is mixed other incidents from voyages of Swipdag, the Teutonic Odusseus.

      "Thorkill's Second Voyage to Outgarth-Loke to get Knowledge".—(a) Guthrum is troubled as to the immortality and fate of the soul, and the reward of piety after death. To spite Thorkill, his enviers advised the king to send him to consult Outgarth-Loke. He required of the king that his enemies should be sent with him.

      (b) In one well-stored and hide-defended ship they set out, reached a sunless, starless land, without fuel; ate raw food and suffered. At last, after many days, a fire was seen ashore. Thorkill, setting a jewel at the mast-head to be able to regain his vessel easily, rows ashore to get fire.

      (c) In a filthy, snake-paved, stinking cavern he sees two horny-nebbed giants, (2) making a fire. One of the giants offers to direct him to Loke if he will say three true things in three phrases, and this done, tells him to row four days and then he would reach a Dark and Grassless Land. For three more true sayings he obtains fire, and gets back to his vessel.

      (d) With good wind they make Grassless Land, go ashore, find a huge, rocky cavern, strike a flint to kindle a fire at the entrance as a safeguard against demons, and a torch to light them as they explored the cavern.

      (e) First appears iron seats set amid crawling snakes.

      (f) Next is sluggish water flowing over sand.

      (g) Last a steep, sloping cavern is reached, in a chamber of which lay Outgarth-Loke chained, huge and foul.

      (h) Thorkill plucks a hair of his beard "as big as a cornel-wood spear." The stench that arose was fearful; the demens and snakes fell upon the invaders at once; only Thorkill and five of the crew, who had sheltered themselves with hides against the virulent poison the demons and snakes cast, which would take a head off at the neck if it fell upon it, got back to their ship.

      (i) By vow to the "God that made the world", and offerings, a good voyage was made back, and Germany reached, where Thorkill became a Christian. Only two of his men survived the effects of the poison and stench, and he himself was scarred and spoilt in the face.

      (k) When he reached the king, Guthrum would not listen to his tale, because it was prophesied to him that he would die suddenly if he heard it; nay, he even sent men to smite him as he lay in bed, but, by the device of laying a log in his place, he escaped, and going to the king as he sat at meat, reproached him for his treachery.

      (l) Guthrum bade him tell his story, but died of horror at hearing his god Loke foully spoken of, while the stench of the hair that Thorkill produced, as Othere did his horn for a voucher of his speech, slew many bystanders.

      This is the regular myth of Loke, punished by the gods, lying bound with his own soils' entrails on three sharp stones and a sword-blade, (this latter an addition, when the myth was made stones were the only blades), with snakes' venom dripping on to him, so that when it falls on him he shakes with pain and makes earthquakes—a Titan myth in answer to the question, "Why does the earth quake?" The vitriolic power of the poison is excellently expressed in the story. The plucking of the hair as a token is like the plucking of a horn off the giant or devil that occurs in some folk-tale.

       Table of Contents

      There is a belief in magic throughout Saxo's work, showing how fresh heathendom still was in men's minds and memories. His explanations, when he euhemerizes, are those of his day.

      By means of spells all kinds of wonders could be effected, and the powers of nature forced to work for the magician or his favourite.

      "Skin-changing" (so common in "Landnamaboc") was as well known as in the classic world of Lucian and Apuleius; and, where Frode perishes of the attacks of a witch metamorphosed into a walrus.

      "Mist" is induced by spells to cover and hide persons, as in Homer, and "glamour" is produced by spells to dazzle foemen's sight. To cast glamour and put confusion into a besieged place a witch is employed by the beleaguerer, just as William the Conqueror used the witch in the Fens against Hereward's fortalice. A soothsayer warns Charles the Great of the coming of a Danish fleet to the Seine's mouth.

      "Rain and bad weather" may be brought on, as in a battle against the enemy, but in this, as in other instances, the spell may be counteracted.

      "Panic Terror" may be induced by the spell worked with a dead horse's head set up on a pole facing the antagonist, but the spell may be met and combatted by silence and a counter-curse.

      "Magic help" may be got by calling on the friendly magician's name. The magician has also the power of summoning to him anyone, however unwilling, to appear.

      Of spells and magic power to blunt steel there are several instances; they may be counteracted (as in the Icelandic Sagas) by using the hilt, or a club, or covering the blade with fine skin. In another case the champion can only be overcome by one that will take up some of the dust from under his feet. This is effected by the combatants shifting their ground and exchanging places. In another case the foeman can only be slain by gold, whereupon the hero has a gold-headed mace made and batters the life out of him therewith. The brothers of Swanhild cannot be cut by steel, for their mail was charmed by the witch Gudrun, but Woden taught Eormenric, the Gothic king, how to overcome them with stones (which apparently cannot, as archaic weapons, be charmed against at all, resisting magic like wood and water and fire). Jordanis tells the true history of Ermanaric, that great Gothic emperor whose rule from the Dnieper to the Baltic and Rhine and Danube, and long reign of prosperity, were broken by the coming of the Huns. With him vanished the first great Teutonic empire.

      Magic was powerful enough even to raise the dead, as was practised by the Perms, who thus renewed their forces after a battle. In the Everlasting battle the combatants were by some strange trick of fate obliged to fulfil a perennial weird (like the unhappy Vanderdecken). Spells to wake the dead were written on wood and put under the corpses' tongue. Spells (written on bark) induce frenzy.

      "Charms" would secure a man against claw or tooth.

      "Love philtres" (as in the long "Lay of Gudrun) appear as everywhere in savage and archaic society.

      "Food", porridge mixed with the slaver of tortured snakes, gives magic strength or endues


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