The Essential Works of Henri Bergson. Henri Bergson
GIVES US, IN A SINGLE COMBINATION, THE ILLUSION OF LIFE AND THE DISTINCT IMPRESSION OF A MECHANICAL ARRANGEMENT.
1. THE JACK-IN-THE-BOX. — As children we have all played with the little man who springs out of his box. You squeeze him flat, he jumps up again. Push him lower, and he shoots up still higher. Crush him down beneath the lid, and often he will send everything flying. It is hard to tell whether or no the toy itself is very ancient, but the kind of amusement it affords belongs to all time. It is a struggle between two stubborn elements, one of which, being simply mechanical, generally ends by giving in to the other, which treats it as a plaything. A cat playing with a mouse, which from time to time she releases like a spring, only to pull it up short with a stroke of her paw, indulges in the same kind of amusement.
We will now pass on to the theatre, beginning with a Punch and Judy show. No sooner does the policeman put in an appearance on the stage than, naturally enough, he receives a blow which fells him. He springs to his feet, a second blow lays him flat. A repetition of the offence is followed by a repetition of the punishment. Up and down the constable flops and hops with the uniform rhythm of the bending and release of a spring, whilst the spectators laugh louder and louder.
Now, let us think of a spring that is rather of a moral type, an idea that is first expressed, then repressed, and then expressed again; a stream of words that bursts forth, is checked, and keeps on starting afresh. Once more we have the vision of one stubborn force, counteracted by another, equally pertinacious. This vision, however, will have discarded a portion of its materiality. No longer is it Punch and Judy that we are watching, but rather a real comedy.
Many a comic scene may indeed be referred to this simple type. For instance, in the scene of the Mariage force between Sganarelle and Pancrace, the entire vis comica lies in the conflict set up between the idea of Sganarelle, who wishes to make the philosopher listen to him, and the obstinacy of the philosopher, a regular talking-machine working automatically. As the scene progresses, the image of the Jack-in-the-box becomes more apparent, so that at last the characters themselves adopt its movements, — Sganarelle pushing Pancrace, each time he shows himself, back into the wings, Pancrace returning to the stage after each repulse to continue his patter. And when Sganarelle finally drives Pancrace back and shuts him up inside the house — inside the box, one is tempted to say — a window suddenly flies open, and the head of the philosopher again appears as though it had burst open the lid of a box.
The same by-play occurs in the Malade Imaginaire. Through the mouth of Monsieur Purgon the outraged medical profession pours out its vials of wrath upon Argan, threatening him with every disease that flesh is heir to. And every time Argan rises from his seat, as though to silence Purgon, the latter disappears for a moment, being, as it were, thrust back into the wings; then, as though Impelled by a spring, he rebounds on to the stage with a fresh curse on his lips. The self-same exclamation: "Monsieur Purgon!" recurs at regular beats, and, as it were, marks the TEMPO of this little scene.
Let us scrutinise more closely the image of the spring which is bent, released, and bent again. Let us disentangle its central element, and we shall hit upon one of the usual processes of classic comedy, — REPETITION.
Why is it there is something comic in the repetition of a word on the stage? No theory of the ludicrous seems to offer a satisfactory answer to this very simple question. Nor can an answer be found so long as we look for the explanation of an amusing word or phrase in the phrase or word itself, apart from all it suggests to us. Nowhere will the usual method prove to be so inadequate as here. With the exception, however, of a few special instances to which we shall recur later, the repetition of a word is never laughable in itself. It makes us laugh only because it symbolises a special play of moral elements, this play itself being the symbol of an altogether material diversion. It is the diversion of the cat with the mouse, the diversion of the child pushing back the Jack-in-the-box, time after time, to the bottom of his box, — but in a refined and spiritualised form, transferred to the realm of feelings and ideas. Let us then state the law which, we think, defines the main comic varieties of word-repetition on the stage: IN A COMIC REPETITION OF WORDS WE GENERALLY FIND TWO TERMS: A REPRESSED FEELING WHICH GOES OFF LIKE A SPRING, AND AN IDEA THAT DELIGHTS IN REPRESSING THE FEELING ANEW.
When Dorine is telling Orgon of his wife's illness, and the latter continually interrupts him with inquiries as to the health of Tartuffe, the question: "Et tartuffe?" repeated every few moments, affords us the distinct sensation of a spring being released. This spring Dorine delights in pushing back, each time she resumes her account of Elmire's illness. And when Scapin informs old Geronte that his son has been taken prisoner on the famous galley, and that a ransom must be paid without delay, he is playing with the avarice of Geronte exactly as Dorine does with the infatuation of Orgon. The old man's avarice is no sooner repressed than up it springs again automatically, and it is this automatism that Moliere tries to indicate by the mechanical repetition of a sentence expressing regret at the money that would have to be forthcoming: "What the deuce did he want in that galley?" The same criticism is applicable to the scene in which Valere points out to Harpagon the wrong he would be doing in marrying his daughter to a man she did not love. "No dowry wanted!" interrupts the miserly Harpagon every few moments. Behind this exclamation, which recurs automatically, we faintly discern a complete repeating-machine set going by a fixed idea.
At times this mechanism is less easy to detect, and here we encounter a fresh difficulty in the theory of the comic. Sometimes the whole interest of a scene lies in one character playing a double part, the intervening speaker acting as a mere prism, so to speak, through which the dual personality is developed. We run the risk, then, of going astray if we look for the secret of the effect in what we see and hear, — in the external scene played by the characters, — and not in the altogether inner comedy of which this scene is no more than the outer refraction. For instance, when Alceste stubbornly repeats the words, "I don't say that!" on Oronte asking him if he thinks his poetry bad, the repetition is laughable, though evidently Oronte is not now playing with Alceste at the game we have just described. We must be careful, however, for, in reality, we have two men in Alceste: on the one hand, the "misanthropist" who has vowed henceforth to call a spade a spade, and on the other the gentleman who cannot unlearn, in a trice, the usual forms of politeness, or even, it may be, just the honest fellow who, when called upon to put his words into practice, shrinks from wounding another's self-esteem or hurting his feelings. Accordingly, the real scene is not between Alceste and Oronte, it is between Alceste and himself. The one Alceste would fain blurt out the truth, and the other stops his mouth just as he is on the point of telling everything. Each "I don't say that!" reveals a growing effort to repress something that strives and struggles to get out. And so the tone in which the phrase is uttered gets more and more violent, Alceste becoming more and more angry — not with Oronte, as he thinks — but with himself. The tension of the spring is continually being renewed and reinforced until it at last goes off with a bang. Here, as elsewhere, we have the same identical mechanism of repetition.
For a man to make a resolution never henceforth to say what he does not think, even though he "openly defy the whole human race," is not necessarily laughable; it is only a phase of life at its highest and best. For another man, through amiability, selfishness, or disdain, to prefer to flatter people is only another phase of life; there is nothing in it to make us laugh. You may even combine these two men into one, and arrange that the individual waver between offensive frankness and delusive politeness, this duel between two opposing feelings will not even then be comic, rather it will appear the essence of seriousness if these two feelings through their very distinctness complete each other, develop side by side, and make up between them a composite mental condition, adopting, in short, a modus vivendi which merely gives us the complex impression of life. But imagine these two feelings as INELASTIC and unvarying elements in a really living man, make him oscillate from one to the other; above all, arrange that this oscillation becomes entirely mechanical by adopting the well-known form of some habitual, simple, childish contrivance: then you will get the image we have so far found in all laughable objects, SOMETHING MECHANICAL IN SOMETHING LIVING; in fact, something comic.
We have dwelt on this first image, the Jack-in-the-box, sufficiently to show how comic fancy gradually converts a material mechanism into a moral one. Now we will consider one or two other games, confining ourselves to their most striking aspects.
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