The Complete Fiction of H. P. Lovecraft: At the Mountains of Madness, The Call of Cthulhu. Knowledge house
Waldron, who had curtailed his activities before, would have made him take a rest—an impossible thing now that he was so close to great results in his equations. He was certainly near the boundary between the known universe and the fourth dimension, and who could say how much farther he might go?
But even as these thoughts came to him he wondered at the source of his strange confidence. Did all of this perilous sense of imminence come from the formulae on the sheets he covered day by day? The soft, stealthy, imaginary footsteps in the sealed loft above were unnerving. And now, too, there was a growing feeling that somebody was constantly persuading him to do something terrible which he could not do. How about the somnambulism? Where did he go sometimes in the night? And what was that faint suggestion of sound which once in a while seemed to trickle through the maddening confusion of identifiable sounds even in broad daylight and full wakefulness? Its rhythm did not correspond to anything on earth, unless perhaps to the cadence of one or two unmentionable Sabbat-chants, and sometimes he feared it corresponded to certain attributes of the vague shrieking or roaring in those wholly alien abysses of dream.
The dreams were meanwhile getting to be atrocious. In the lighter preliminary phase the evil old woman was now of fiendish distinctness, and Gilman knew she was the one who had frightened him in the slums. Her bent back, long nose, and shrivelled chin were unmistakable, and her shapeless brown garments were like those he remembered. The expression on her face was one of hideous malevolence and exultation, and when he awaked he could recall a croaking voice that persuaded and threatened. He must meet the Black Man, and go with them all to the throne of Azathoth at the centre of ultimate Chaos. That was what she said. He must sign in his own blood the book of Azathoth and take a new secret name now that his independent delvings had gone so far. What kept him from going with her and Brown Jenkin and the other to the throne of Chaos where the thin flutes pipe mindlessly was the fact that he had seen the name “Azathoth” in the Necronomicon, and knew it stood for a primal evil too horrible for description.
The old woman always appeared out of thin air near the corner where the downward slant met the inward slant. She seemed to crystallise at a point closer to the ceiling than to the floor, and every night she was a little nearer and more distinct before the dream shifted. Brown Jenkin, too, was always a little nearer at the last, and its yellowish-white fangs glistened shockingly in that unearthly violet phosphorescence. Its shrill loathsome tittering stuck more and more in Gilman’s head, and he could remember in the morning how it had pronounced the words “Azathoth” and “Nyarlathotep”.
In the deeper dreams everything was likewise more distinct, and Gilman felt that the twilight abysses around him were those of the fourth dimension. Those organic entities whose motions seemed least flagrantly irrelevant and unmotivated were probably projections of life-forms from our own planet, including human beings. What the others were in their own dimensional sphere or spheres he dared not try to think. Two of the less irrelevantly moving things—a rather large congeries of iridescent, prolately spheroidal bubbles and a very much smaller polyhedron of unknown colours and rapidly shifting surface angles—seemed to take notice of him and follow him about or float ahead as he changed position among the titan prisms, labyrinths, cube-and-plane clusters, and quasi-buildings; and all the while the vague shrieking and roaring waxed louder and louder, as if approaching some monstrous climax of utterly unendurable intensity.
During the night of April 19th–20th the new development occurred. Gilman was half-involuntarily moving about in the twilight abysses with the bubble-mass and the small polyhedron floating ahead, when he noticed the peculiarly regular angles formed by the edges of some gigantic neighbouring prism-clusters. In another second he was out of the abyss and standing tremulously on a rocky hillside bathed in intense, diffused green light. He was barefooted and in his night-clothes, and when he tried to walk discovered that he could scarcely lift his feet. A swirling vapour hid everything but the immediate sloping terrain from sight, and he shrank from the thought of the sounds that might surge out of that vapour.
Then he saw the two shapes laboriously crawling toward him—the old woman and the little furry thing. The crone strained up to her knees and managed to cross her arms in a singular fashion, while Brown Jenkin pointed in a certain direction with a horribly anthropoid fore paw which it raised with evident difficulty. Spurred by an impulse he did not originate, Gilman dragged himself forward along a course determined by the angle of the old woman’s arms and the direction of the small monstrosity’s paw, and before he had shuffled three steps he was back in the twilight abysses. Geometrical shapes seethed around him, and he fell dizzily and interminably. At last he woke in his bed in the crazily angled garret of the eldritch old house.
He was good for nothing that morning, and stayed away from all his classes. Some unknown attraction was pulling his eyes in a seemingly irrelevant direction, for he could not help staring at a certain vacant spot on the floor. As the day advanced the focus of his unseeing eyes changed position, and by noon he had conquered the impulse to stare at vacancy. About two o’clock he went out for lunch, and as he threaded the narrow lanes of the city he found himself turning always to the southeast. Only an effort halted him at a cafeteria in Church Street, and after the meal he felt the unknown pull still more strongly.
He would have to consult a nerve specialist after all—perhaps there was a connexion with his somnambulism—but meanwhile he might at least try to break the morbid spell himself. Undoubtedly he could still manage to walk away from the pull; so with great resolution he headed against it and dragged himself deliberately north along Garrison Street. By the time he had reached the bridge over the Miskatonic he was in a cold perspiration, and he clutched at the iron railing as he gazed upstream at the ill-regarded island whose regular lines of ancient standing stones brooded sullenly in the afternoon sunlight.
Then he gave a start. For there was a clearly visible living figure on that desolate island, and a second glance told him it was certainly the strange old woman whose sinister aspect had worked itself so disastrously into his dreams. The tall grass near her was moving, too, as if some other living thing were crawling close to the ground. When the old woman began to turn toward him he fled precipitately off the bridge and into the shelter of the town’s labyrinthine waterfront alleys. Distant though the island was, he felt that a monstrous and invincible evil could flow from the sardonic stare of that bent, ancient figure in brown.
The southeastward pull still held, and only with tremendous resolution could Gilman drag himself into the old house and up the rickety stairs. For hours he sat silent and aimless, with his eyes shifting gradually westward. About six o’clock his sharpened ears caught the whining prayers of Joe Mazurewicz two floors below, and in desperation he seized his hat and walked out into the sunset-golden streets, letting the now directly southward pull carry him where it might. An hour later darkness found him in the open fields beyond Hangman’s Brook, with the glimmering spring stars shining ahead. The urge to walk was gradually changing to an urge to leap mystically into space, and suddenly he realised just where the source of the pull lay.
It was in the sky. A definite point among the stars had a claim on him and was calling him. Apparently it was a point somewhere between Hydra and Argo Navis, and he knew that he had been urged toward it ever since he had awaked soon after dawn. In the morning it had been underfoot; afternoon found it rising in the southeast, and now it was roughly south but wheeling toward the west. What was the meaning of this new thing? Was he going mad? How long would it last? Again mustering his resolution, Gilman turned and dragged himself back to the sinister old house.
Mazurewicz was waiting for him at the door, and seemed both anxious and reluctant to whisper some fresh bit of superstition. It was about the witch light. Joe had been out celebrating the night before—it was Patriots’ Day in Massachusetts—and had come home after midnight. Looking up at the house from outside, he had thought at first that Gilman’s window was dark; but then he had seen the faint violet glow within. He wanted to warn the gentleman about that glow, for everybody in Arkham knew it was Keziah’s witch light which played near Brown Jenkin and the ghost of the old crone herself. He had not mentioned this before, but now he must tell about it because it meant that Keziah and her long-toothed familiar were haunting the young gentleman. Sometimes he and Paul Choynski and Landlord Dombrowski thought they saw that light seeping out of cracks in the sealed loft above the young gentleman’s room, but they had all