Game As A Service A Complete Guide - 2020 Edition. Gerardus Blokdyk
125. What are the record-keeping requirements of Game as a service activities?
<--- Score
126. How will the Game as a service team and the group measure complete success of Game as a service?
<--- Score
127. Who are the Game as a service improvement team members, including Management Leads and Coaches?
<--- Score
128. What is the scope of the Game as a service effort?
<--- Score
129. Is there any additional Game as a service definition of success?
<--- Score
130. How does the Game as a service manager ensure against scope creep?
<--- Score
131. What is the context?
<--- Score
132. What scope do you want your strategy to cover?
<--- Score
133. What critical content must be communicated – who, what, when, where, and how?
<--- Score
134. Who defines (or who defined) the rules and roles?
<--- Score
135. Are audit criteria, scope, frequency and methods defined?
<--- Score
136. What are the Roles and Responsibilities for each team member and its leadership? Where is this documented?
<--- Score
137. Is the team equipped with available and reliable resources?
<--- Score
138. Have the customer needs been translated into specific, measurable requirements? How?
<--- Score
139. When are meeting minutes sent out? Who is on the distribution list?
<--- Score
140. Has everyone on the team, including the team leaders, been properly trained?
<--- Score
Add up total points for this section: _____ = Total points for this section
Divided by: ______ (number of statements answered) = ______ Average score for this section
Transfer your score to the Game as a service Index at the beginning of the Self-Assessment.
CRITERION #3: MEASURE:
INTENT: Gather the correct data. Measure the current performance and evolution of the situation.
In my belief, the answer to this question is clearly defined:
5 Strongly Agree
4 Agree
3 Neutral
2 Disagree
1 Strongly Disagree
1. What is an unallowable cost?
<--- Score
2. Who should receive measurement reports?
<--- Score
3. How will measures be used to manage and adapt?
<--- Score
4. Was a business case (cost/benefit) developed?
<--- Score
5. What are your operating costs?
<--- Score
6. How do you verify the Game as a service requirements quality?
<--- Score
7. How do you stay flexible and focused to recognize larger Game as a service results?
<--- Score
8. How do you focus on what is right -not who is right?
<--- Score
9. What causes mismanagement?
<--- Score
10. What does your operating model cost?
<--- Score
11. How will your organization measure success?
<--- Score
12. How is progress measured?
<--- Score
13. Who pays the cost?
<--- Score
14. Do you have any cost Game as a service limitation requirements?
<--- Score
15. Do the benefits outweigh the costs?
<--- Score
16. What are the costs of delaying Game as a service action?
<--- Score
17. What details are required of the Game as a service cost structure?
<--- Score
18. Will Game as a service have an impact on current business continuity, disaster recovery processes and/or infrastructure?
<--- Score
19. How will effects be measured?
<--- Score
20. Are the Game as a service benefits worth its costs?
<--- Score
21. How will costs be allocated?
<--- Score
22. What are the strategic priorities for this year?
<--- Score
23. What is your decision requirements diagram?
<--- Score
24. Are you taking your company in the direction of better and revenue or cheaper and cost?
<--- Score
25. Where can you go to verify the info?
<--- Score
26. What evidence is there and what is measured?
<--- Score
27. How do you verify performance?
<--- Score
28. What drives O&M cost?
<--- Score
29. What is the total cost related to deploying Game as a service, including any consulting or professional services?
<--- Score
30. What users will be impacted?
<--- Score
31. What relevant entities could be measured?
<--- Score
32. Are there measurements based on task performance?
<--- Score
33. Are there any easy-to-implement alternatives to Game as a service? Sometimes other solutions are available that do not require the cost implications of a full-blown project?
<--- Score
34. What would it cost to replace your technology?
<--- Score
35. What are the current costs of the Game as a service process?
<--- Score
36. How is performance measured?
<--- Score
37. How long to keep data and how to manage retention costs?
<---