Revenge of the Damned (Sten #5). Allan Cole

Revenge of the Damned (Sten #5) - Allan  Cole


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      The Struth were down to a few great rookeries when they finally fled to a small subcontinent. It was a place of small animals with sweet flesh, luscious fruits, and no natural enemies at all—a Struth paradise. And as contented Struth generations passed, they became much larger and heavier and lost the ability to fly. Their small wing claws developed into graceful feathered “hands,” good for mutual grooming, plucking fruit, wielding a large stick or rock to fell game, and, more importantly, speaking.

      Paradise, however, could not last forever. Maintaining a large rookery in their new homeland became quickly impossible as the sheer size of the Struth suggested a brighter future in small cooperative groups that would put far less stress on the food supply. That also meant that a sophisticated communication system was essential.

      Signing was born. At first it was limited to a few basics: Tasty creature under rock. You lift. I take. We share. Soon, however, it became a swift and complex language. A superior signer had greater status than a Struth with a beautiful tail-feather display. Eventually, a Struth philosopher could collapse the most intricate idea into a few symbols of great simplicity. The gentle Struth were on the verge of evolving their signing language into written form when disaster struck.

      A land bridge had formed between their paradise and a much greater landmass. At first only a few weaker animals fled across it. They were soon followed by a trickle and then a flood of grazing creatures. The carnivores were right behind. The Strum were easy prey. After thousands of years of relative safety, they were a top-of-the-menu item again. Once again they faced extinction.

      But that time they had greater resources to fall back on. The two key talents they had developed post migration were cooperation and language. The Struth split into even smaller groups. They learned to build their nests in the most difficult terrain. They formed two-Struth teams to gather food. That proved to be an ideal number with which to deal with any enemy. One Struth would always be at watch while the other worked. If escape was impossible, the two of them together could kill the attacker.

      Smaller rookeries, however, meant that the hatchlings had to be left unguarded for long periods. The question was how to keep the young in their safe nests. The answer was simple: Scare the clot out of them. The ghost story was invented. Struth tales of the spirit world always involved a young hatchling who ignored the warnings of his parents and more cautious siblings and ventured out of the nest. He was always eaten. A favorite villain was the Talon Thing that swooped out of the sky and carried away the little Struth to its own nest, where smaller Talon Things waited to eat the little Struth alive. Another was Big Fang. That beast, it was said, hid in the brush all day, waiting for groups of disobedient Struth young. Big Fang would catch them at play, quickly eating his fill and then hamstringing the others so they could not run away. Big Fang could then seek out his pack mates and return for a feast.

      The ghost stories worked. The hatchlings stayed in their nests until they were old enough to bond with other Struth. Eventually the Struth grew tired of hiding in rocky hills from creatures they had realized were not nearly as bright as themselves. The Struth came out of the hills and began killing the carnivores. They killed them until there were no more left. Then they crossed the land bridge and began killing all over again. In two centuries, the Struth were kings of their small planet. Unlike many other races on countless other worlds, when the Struth had run out of common enemies, they did not begin seeing a replacement among their own numbers. Instead, they returned to being the peaceful Struth again, whose greatest joy was in the elegant symbols—both written and signed—that they used to communicate with.

      When they were finally discovered by the Empire, the Struth language had reached the giddy heights of the purest of pure maths. Their computer hardware, for instance, was primitive compared with Imperial standards. But the programs they wrote were so simple that they barely taxed the capacity of the most dim-witted Struth machine.

      As software artists, they were instant hits, commanding premium salaries and the most luxurious perks. There was one requirement, however, written into every Struth contract with the outside. They must always be hired in twos. Otherwise, they would have no one else to sign with. Struth had been known to die of loneliness.

      Kraulshavn was not near death when Sorensen found him at their previous prison camp. But day by day he was wasting away. Kraulshavn had been working as a civilian on an Imperial military contract when the Tahn had invaded. His companion was killed in the first fighting. Somehow Kraulshavn had survived.

      Sorensen thought the little Struth was the most mournful being he had ever met. Sorensen’s great calculating brain and Kraulshavn’s elegant way of thinking made them natural friends. It was easy for a being like Sorensen to learn the signing language, and soon he was wagging away with Kraulshavn like a native Struth. Kraulshavn began eating again and taking an interest in life.

      They soon teamed up permanently and made one nearly successful attempt to escape. They were just getting ready for another when they were transported to Koldyeze.

      When Kilgour found them, he knew instantly that they were the solution to a seemingly impossible problem. What the organization needed more than anything else was a computer capable of reducing endless years of calculating drudgery to a few hours. With such a computer, the chances of escape would soar geometrically.

      Sorensen and Kraulshavn had assured him that the solution was simple. All they had to accomplish was two things. Step one: Reinvent the chip. With that, they could build a tiny-brained computer. Step two: Invent a language that said little brain could deal with without blowing its circuits.

      When Alex stumbled upon the large room with the tricky sliding gear lock, he was pretty sure that among its contents was the answer to step one.

      * * * *

      When the creators of Koldyeze had considered the early plans for the cathedral, they had paid particular attention to the stained-glass windows that would grace the structure. They quickly discovered that it was an art form that had been lost thousands of years before. Yes, they could create adequate stained glass with modern scientific techniques. But no matter how much they experimented, what they produced paled when compared with the great works of the past.

      So it was to the ancient past that the monks of Koldyeze went to find their answer, and find it they did in the writings of a goldsmith named Rugerus. They carefully copied every detail of the methodology. They disdained modern glass-cutting lasers for a tool of heated iron. To smooth the edges of the glass designs, they used a notched tool called a grazing iron. For color, they included in their palette gold and silver salts and precious gems ground to dust.

      The room to which Alex had led Sorensen and Kraulshavn was one of the workshops the monks of Koldyeze had labored in for many generations. It was cloaked in dust and cluttered with hundreds of bewildering objects and substances. But little by little they began to pick them out.

      Kraulshavn wagged his fingers excitedly when he pulled aside a tarp and revealed neatly stacked sheets of thick glass. He pulled one sheet from a stack and kept pushing it in Kilgour’s face. Alex gently brushed him aside.

      “Thae be glass. Ah’ve peeped glass afore. Why’s th’ feathery one all flutter, young Sorensen?”

      “He says glass is what the Struth used in some of their early computers.”

      Alex considered that for a moment. “Aye. Thae’ll be a decent breadboard. ‘Tis a start.”

      As the other two beings continued their search, he wondered how they could etch the glass to hold the circuitry. He would have to get the scroungers busy coming up with a decent glass-eating caustic.

      There was sudden excited motion from Kraulshavn. Kilgour found him trying to tug a small barrel from beneath a teetering mess of other barrels. Alex added a little heavy-world weight, and they soon had it out. They popped the lid, and Alex’s mouth gaped. Inside was what had to be flakes of pure gold.

      “Clottin’ figures. Shake down a wee monk, and ye’ll find gold about.” Kilgour had always been an instinctive anticleric. He was even more so after his and Sten’s dealings with the three pontiffs of the Lupus Cluster.

      Kraulshavn


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