The Pinhoe Egg. Diana Wynne Jones
Gammer. How are you?”
“Under sentence of thermometer,” Gammer said. “There’s a worldwide epidemic.” She looked venemously from nurse to nurse. “Time to leave,” she said.
To Marianne’s horror, the big long-case clock that always stood by the stairs rose up and launched itself like a battering ram at the nurse who had opened the door. The nurse screamed and ran sideways. The clock tried to follow her. It swung sideways across the hall, where it fell across the ferret’s dome with a violent twanging and a crash of breaking glass.
Well, that takes care of that! Marianne thought. But Gammer was now running for the open front door. Marianne raced after her and caught her by one skinny arm as she stumbled over the brass tray at the bottom of the steps.
“Gammer,” she said, “you can’t go out in the street in your nightclothes.”
Gammer only laughed crazily.
She isn’t all right, Marianne thought. But she’s not so un-all right as all that. She spoke sternly and shook Gammer’s arm a little. “Gammer, you’ve got to stop doing this. Those nurses are trying to help you. And you’ve just broken a valuable clock. Dad always says it’s worth hundreds of pounds. Aren’t you ashamed of yourself?”
“Shame, shame,” Gammer mumbled. She hung her head, wispy and uncombed. “I didn’t ask for this, Marianne.”
“No, no, of course not,” Marianne said. She felt the kind of wincing, horrified pity that you would rather not feel. Gammer smelt as if she had wet herself and she was almost crying. “This is only because Gaffer Farleigh put a spell on you —”
“Who’s Gaffer Farleigh?” Gammer asked, sounding interested.
“Never mind,” Marianne said. “But it means you’ve got to be patient, Gammer, and let people help you until we can make you better. And you’ve really got to stop throwing things at those poor nurses.”
A wicked grin spread on Gammer’s face. “They can’t do magic,” she said.
“That’s why you’ve got to stop doing it to them,” Marianne explained. “Because they can’t fight back. Promise me, Gammer. Promise, or …” She thought about hastily for a threat that might work on Gammer. “Promise me, or I shan’t even think of being Gammer after you. I shall wash my hands of you and go and work in London.” This sounded like a really nice idea. Marianne thought wistfully of shops and red buses and streets everywhere instead of fields. But the threat seemed to have worked. Gammer was nodding her unkempt head.
“Promise,” she mumbled. “Promise Marianne. That’s you.”
Marianne sighed at a life in London lost. “I should hope,” she said. She led Gammer indoors again, where the nurses were both standing staring at the wreckage. “She’s promised to be good,” she said.
At this stage, Mum and Aunt Helen arrived hotfoot from the village, Aunt Polly came in by the back door, and Great Aunt Sue alighted from the carriage behind Great Uncle Edgar. Word had got round as usual. The mess was cleared up and, to Marianne’s enormous relief, nobody noticed that there was no stuffed ferret among the broken glass. The nurses were soothed and took Gammer away to be dressed. More sandwiches were made, more Pinhoes arrived and, once again, there was a solemn meeting in the front room about what to do now. Marianne sighed again and thought Joe was lucky to be out of it.
“It’s not as if it was just anyone we’re talking about, little girl,” Dad said to her. “This is our head of the craft. It affects all of us in three villages and all the country that isn’t under Farleighs or Cleeves. We’ve got to get it right and see her happy or we’ll all go to pot. Run and fetch your Aunt Joy here. She doesn’t seem to have noticed there’s a crisis on.”
Aunt Joy, when Marianne fetched her from the Post Office, did not see things Dad’s way at all. She walked up the street beside Marianne, pinning on her old blue hat as she went and grumbling the whole way. “So I have to leave my customers and lose my income – and it’s no good believing your Uncle Charles will earn enough to support the family – all because this spoilt old woman loses her marbles and starts throwing clocks around. What’s wrong with putting her in a Home, I want to know.”
“She’d probably throw things around in a Home too,” Marianne suggested.
“Yes, but I wouldn’t be dragged off to deal with it,” Aunt Joy retorted. “Besides,” she went on, stabbing her hat with her hatpin, “my Great Aunt Callow was in a Home for years and did nothing but stare at the wall, and she was just as much of a witch as your Gammer.”
When they got to Woods House, Marianne escaped from Aunt Joy by going to look for Nutcase in the garden, where, sure enough, he was, stalking birds in the overgrown vegetable plot. He seemed quite glad to be taken back to Furze Cottage and given breakfast.
“You stupid old thing!” Marianne said to him. “You have to have your meals here now. I don’t think Gammer knows you exist any more.” To her surprise, Marianne found herself swallowing back a sob as she spoke. She had not realised that things were as upsetting as that. But they were. Gammer had never done anything but order Marianne about, nothing to make a person fond of her, but all the same it was awful to have her screaming and throwing things and behaving generally like a very small child. She hoped they were deciding on a way to make things more reasonable, up at Woods House.
It seemed as if it had not been easy to decide anything. Mum and Dad came home some hours later, with Uncle Richard, all of them exhausted. “Words with the nurses, words with Edgar and Lester,” Mum said, while Marianne was making them all cups of tea.
“Not to speak of Joy rabbiting on about that nursing home she stuck old Glenys Callow in,” Uncle Richard added. “Three spoonfuls, Marianne, love. This is no time for a man to watch his weight.”
“But what did you decide?” Marianne asked.
It seemed that the nurses had been persuaded to stay on another week, for twice the pay, provided one of the aunts was there all the time to protect them.
“So we take it in turns,” Mum said, sighing. “I’ve drawn tonight’s shift, so it’s cold supper and rush off, I’m afraid. And after that —”
“It’s my belief,” Dad said peacefully, “that they’ll settle in and she’ll get used to them and there’ll be no more need to worry.”
“In your dreams!” Mum said. Unfortunately, she was right.
The nurses lasted two more nights and then, very firmly and finally, gave notice. They said the house was haunted. Though everyone was positive the haunting was Gammer’s doing, no one could catch her at it and no one could persuade the nurses. They left. And there was yet another Pinhoe emergency meeting.
Marianne avoided this one. She told everyone, quite reasonably, that you had to keep a cat indoors for a fortnight in a new place or he would run away. So she sat in her room with Nutcase. This was not as boring as it sounded because, now Joe was not there to jeer at her, she was able to open the secret drawer in her heart-shaped desk and fetch out the story she was writing. It was called The Adventures of Princess Irene and it seemed to be going to be very exciting. She was quite sorry when everyone came back to Furze Cottage after what Uncle Richard described as a Flaming Row and even Dad described as “a bit of difficulty”.
According to Mum, it took huge arguments for them even to agree that Gammer was not safe on her own, and more arguments to decide Gammer had to live with someone. Great Uncle Edgar then cheerfully announced that he and Great Aunt Sue would live in Woods House and Great Aunt Sue would look after Gammer. This had been news to Great Aunt Sue. She did not go for the idea at all. In fact, she had said she would go and live with her sister on the other side of Hopton, and Edgar could look after Gammer himself and see how he liked it. So everyone hastily thought again. And the only possible thing, Mum said, was for Gammer to come