Acceptance. Jeff VanderMeer

Acceptance - Jeff  VanderMeer


Скачать книгу

      Your other sanctuary is the roof of the Southern Reach building—protected from view from below by the weird baffling, the wandering ridge, that circles the roof. Beyond Reach, BR for short, “Brr” in the winter and “Burr” or sometimes “Bee-arr!” or “Bear!” in the summer. Always “Bar” when you sneak up for drinks after work.

      You share this sacred space with only one person: Grace. You bat around the ideas that pop up at Star Lanes, “shoot the shit,” protected by the fact that only you, Grace, and the janitor have the key. Many times people will try to track you down, only to find you have evaporated, reappearing, unbeknownst to them, in Beyond Reach.

      It’s there, staring out at the prehistoric swamp, the miles of dark pine forest, that you and Grace come up with all the nicknames. The border you call “the moat” and the way in is “the front door,” although both of you are always hoping you’ll find a “side door” or a “trapdoor.” The tunnel or topographical anomaly in Area X you refer to as “El Topoff,” riffing on a strange film Grace once saw with her girlfriend.

      A lot of it is stupid, but funny in the moment, especially if you’ve got a bottle of brandy, or if she brings cherry-flavored cigarettes, and you pull up a couple of lawn chairs and brainstorm or talk about the weekend to come. Grace knows about Chipper’s, like you know about her canoe trips with her friends, “your addiction to paddles.” You don’t need to tell her not to show up at Chipper’s, and you never invite yourself downriver. The circumference of your friendship is the length and breadth of the Southern Reach.

      It’s on the roof that you first mention to Grace your idea of sneaking across the border into Area X. Over time it has become more than a thought tingling at the edge of things—metastasizing as code, as “a road trip with Whitby,” since the expeditions during the tenth and eleventh cycles have fared much better, even if there aren’t any answers, either.

      You can’t take Grace, although you need her counsel. Because that would be like cutting off two heads at once if anything went wrong, and you’ve never thought Grace had the temperament for it; too many connections to the world. Children. Sisters. An ex-husband. A girlfriend. It’s Grace who you joke is your “external moral compass” and knows better than you where the boundaries are. “Too normal,” you wrote on a napkin once.

      “Why do you let Lowry tell you what to do?” Grace says to you one afternoon, after you’ve directed the conversation that way. You deflect/refract. Lowry isn’t your direct boss, is more like slant rhyme, not there at the end of things but still in control. Grace would have to know how Lowry’s gotten his hooks in at Central, and how he got his hooks into you, and you’ve managed to shield her from that.

      You remind Grace that there is a part of the kingdom you do control, that Lowry doesn’t get to influence: what comes out of Area X from the expeditions. It’s all processed through the Southern Reach, and so when the latest eleventh expedition came back with nothing to show for it except some blurry photographs left behind at base camp by the prior expedition, or perhaps one even earlier, you took them away and stared at them for hours. A collection of shadows against a black background. But was that a wall? Was that a texture that reminded you of another photograph from another expedition? So you pulled all of the photographs taken inside El Topoff. All thirteen of them, and, yes, these new ones could have been taken in the tunnel, too. That shadow, that faint outline of a face … is that familiar? Would it be wrong of you to believe it means something?

      Confessing your simple plan to Grace, showing her some of the evidence, you’re betting that she won’t betray you to Central, but you know she might, out of a respect for the rules. Because behind all of your reasons, your data, you worry that it just boils down to being tired of the feeling in the pit of your stomach every time another expedition doesn’t come back, or only half comes back, or comes back with nothing. Needing to somehow change the paradigm.

      “It’s just a quick jaunt over to El Topoff and back. No one will ever find out.” Although Lowry might. What will he do if he finds out you crossed the border without his approval? Would his anger be directed just at you?

      After a pause, Grace says, “What do you need from me?” Because she can see it is important, and that you’ll do it whether she helps you or not.

      The next thing she says is, “Do you think you can convince Whitby?”

      “Yes, I do,” you say, and Grace looks skeptical.

      But Whitby’s not a problem. Whitby’s eager, like a yipping terrier wanting to go for a long, long walk. Whitby wants out of the science department for a while. Whitby’s the one reassuring you by citing the survival rate of the last few expeditions. Whitby’s so invigorated by the opportunity that you can almost forget the whole idea is dangerous.

      It’s a relief, because you realize that weekend, as you exchange small talk with the Realtor, that you were terrified of going alone. Realize, watching a football game on the bar TV, below that canopy of transfixed and rusting heavens, that if Whitby hadn’t said yes, you might’ve called the whole thing off.

      Through the door, on your way to Area X, you feel a kind of pressure that bends you low, see a black horizon full of shooting stars, their trails bleeding so rich and deep across the non-sky that you squint against the brilliance of that celestial welder’s torch. A sense of teetering, of vertigo, but each time you lurch too far to one side or the other, something nudges you back toward the center, as if the edges, closer than they seem, curl up at a more severe angle. Your thoughts dart quick then slow, something stitching between them you cannot identify. The impulse comes to stop walking, to just stand there, in the corridor between the real world and Area X, for an eternity.

      While hypnotized Whitby shuffles along, eyes closed, his face a twitching mass of tics as if he’s having an intense dream. Whatever haunts him inside his own head, you’ve made sure he won’t get lost, won’t just come to a halt somewhere in transit. He’s tied to you by the wrists with a nylon rope, and he stumbles along behind.

      The molasses feeling Whitby told you to expect comes next, the sense of wading through thigh-high water, the resistance that means you are close to the end, a hint of the deep, spiraling door of light far ahead, and just in time, because stoic as you could be, Whitby’s dream-walking has begun to get to you, makes you think things look in at you. You lose the sense of where you are in relation to anything, even your own body … Are you really walking, or are you standing still and your brain just thinks that your feet are lifting up, falling down, lifting up again?

      Until the resistance falls away like a breath held too long and then released, and you both stumble through the door and out into Area X. With Whitby on all fours, hugging the ground, shaking convulsively, and you pulling him free and past, so he won’t accidentally stagger in the wrong direction and disappear forever. He’s gasping like you both are gasping, from the freshness of the air, acclimating to it.

      Such a blue, cloudless sky. A trail that should be so familiar, but it has been decades since you saw the forgotten coast. It will take more than a moment to think of it as home. You recognize the trail more from photographs and the accounts of expedition members, know it was here before the first invaders, was used by some of your long-ago ancestors, and has even now survived, overgrown, as part of Area X.

      “Can you walk?” you ask Whitby, once you’ve brought him back to his senses.

      “Of course I can walk.” Enthusiastic, but a kind of brittle sheen behind it, as if something has already been stripped away underneath.

      You don’t ask him what he dreamed, what he saw. You don’t want to know until you’re back across.

      You had reviewed those toxic Area X video clips from the doomed first expedition not to seek answers but, with some measure of guilt, to seek a connection with the wilderness you’d known as a child. To reinforce your memories, to recall what you could not recall—pushing past the screams, the disorientation, and the lack of


Скачать книгу