The Construction Technology Handbook. Hugh Seaton

The Construction Technology Handbook - Hugh Seaton


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VR can help GCs

       Marco Faccini, for an English perspective

       Martyn Day, for a pointed English perspective, especially on design tools

       Matt Carli of Latticrete, for insight into the technology of materials

       Matt Daly of Structionsite, for insights into technology on the jobsite

       Matt Diesner of Autodesk, for a perspective on sales in construction

       Mike Prefling, for sharing stories of innovation in construction

       Mostafa Akbari‐Hochberg of Holobuilder, for explaining the future of construction site imaging

       Nathan Wood of the Construction Progress Coalition, for inspiration and deep insights

       Ned Beatty of IrisVR, for thoughts on virtual reality in construction

       Pat Sharpe of The Digit Group, for being a friend and endless source of insight

       Quinn Murphy of Sandberg Phoenix, for telling me technology brings transparency, which is a good thing

       Ricardo Khan of Mortensen, for pushing the industry forward and showing us what innovation looks like

       Richard Harpham of Katerra, for a blindingly insightful first talk that showed me how big these issues are

       Rob Fischer of CURT, for an owner's perspective and some great cases of how owners can drive everything

       Robert Friedman of TechPrefab, for an excellent deep dive into Prefab

       Sam Spata of Exyte, for a great explanation of Lean Construction

       Shane Scranton of IrisVR, for thoughts on virtual reality in construction

       Stefan Larsson of BIMObject, for a vision of what BIM could be

       Steve Holzer of BIMObject, for specific examples of what BIM should be

       Steve Jones of Dodge Analytics, for a great overview of data in the industry

       Tauhira Ali of Milwaukee Tool, for helping me understand how software is reinventing hardware

       Taylor Cupp of Mortensen, for great perspectives of a construction technologist

       Teemu Lehtinen of KIRA Hub in Finland, for a perspective on Finnish innovation

       Terry Cotton of SAM Floors, for a supply chain perspective

       Tim Etherington of Gensler, for a truly global perspective on architecture, from China to Spain and back

       Tim Hensley of Hensel Phelps, for a patient walkthrough of how a Senior Superintendent uses tech on the jobsite

       Todd Mustard of TUAC, for perspectives on associations as drivers of innovations

       Tony Bruno of Omnibuild, for explaining how he uses construction tech on the jobsite

       Travis Voss, for a vision of what a rockstar technologist can bring to their company

      These folks and more have done their best to help me see what's going on – any failure to get it right is my own, not theirs.

      How you think about the world affects what you can get done in the world.

      By thinking differently, you can do different things. Books like this one expand how you think, and will therefore expand what you are able to do – not because of quickly outdated “how to” lessons, but because of powerful frameworks for viewing all of what you do as a kind of technology, and viewing new technologies not as separate from what you do, but simply new tools in an expanded toolkit.

      This is a book about technology that is used in construction. “Technology” is one of those words that gets used differently by different people, which makes it hard to discuss. To be able to think clearly, differently, we need a concrete definition of what words like “technology” mean. In fact, the first point I want you to agree with, accept, and internalize is that you cannot think clearly with fuzzy concepts, and technology will introduce you to a lot of concepts that are fuzzy to you at first. In this book, we will stop and define as many new terms as possible.

      Construction is an industry composed of trades and practices that are taught as much by showing as by talking, so the culture isn't always one of directly asking people that you don't know what they are talking about. There can be a sense of discomfort about asking, because at some point technology, especially software, has made everyone feel stupid.

      In the case of technology products and processes, it is always the job of the provider to make sure you are clear – hold them to it.

      So, let's get in that habit of clear definitions by creating one for technology:

       Technology is the application of some effect, usually scientific, to get work done.

      The word “technology” can also be used for two other levels of meaning:

      1 A collection of things that work similarly, like construction technology.

      2 The whole class of human effort that creates tools for a given culture, like digital technology.

      We are going to focus on the first meaning. It is important to think at this level first, because you will be dealing with specific products not big groupings or abstract classes of products.

      When faced with a new technological product, like construction software, we can be struck by what we don't know, struck by how different it feels from how we've done things in the past. But technologies do not come from nowhere. To be of any use, a new machine, process, or software will have been developed so you can do something you already do, just faster, safer, or cheaper.

      Understanding a Technology's Basis

      For example, think of a hammer. We don't think of this as a technology, but it is. Here are some of the effects in the world that a modern, handheld hammer exploits:

      1 Every force creates an equal and opposite force (Newton's third law, the same one used in rockets)

      2 Steel is hard

      3 Cold rolled, high carbon steel is very hard

      4 Metal is harder than wood or gypsum

      5 The end of a pendulum is faster than the handle

      6 Force applied to a given area gets multiplied when transferred to a smaller area

      All of that in a simple hammer. Think then of what a hammer does: it uses motion from a human arm to transfer force from one steel object, the hammer's head, into another steel object, the nail. This force then drives the nail through whatever material is being worked on.

      Let's take a moment and think about what you do, all day long. Whether it's putting electrical conduits in place, managing a team of mechanical contractors, managing a jobsite as a superintendent, or managing an entire job as the project manager – everything you do works because of some effect in the world. Some of those effects are very human,


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