Blender For Dummies. Jason van Gumster
href="#ulink_51918f2c-6772-5c49-83cd-e2a2f30fbf5e">Freeform Sculpting with Dynamic Topology (Dyntopo) Understanding the Basics of Retopology Chapter 7: Using Blender’s Non-Mesh Primitives Using Curves and Surfaces Using Metaball Objects Adding Text Chapter 8: Changing That Boring Gray Default Material Understanding Materials and Render Engines Quick ’n’ Dirty Coloring Setting Up Node Materials Playing with Materials in Blender Chapter 9: Giving Models Texture Adding Textures Using Procedural Textures Understanding Texture Mapping Unwrapping a Mesh Painting Textures Directly on a Mesh Saving Painted Textures and Exporting UV Layouts Chapter 10: Lighting and Environment Lighting a Scene Lighting for Speedy Renders Setting Up the World Working with Light Probes in Eevee
5 Part 3: Get Animated! Chapter 11: Animating Objects Working with Animation Curves Using Constraints Effectively Chapter 12: Rigging: The Art of Building an Animatable Puppet Creating Shape Keys Adding Hooks Using Armatures: Skeletons in the Mesh Bringing It All Together to Rig a Character Chapter 13: Animating Object Deformations Working with the Dope Sheet Animating with Armatures Doing Nonlinear Animation Chapter 14: Letting Blender Do the Work for You Using Particles in Blender Giving Objects Some Jiggle and Bounce Dropping Objects in a Scene with Rigid Body Dynamics Simulating Cloth Splashing Fluids in Your Scene Smoking without Hurting Your Lungs: Smoke Simulation in Blender Chapter 15: Making 2D and 2.5D Animation with Grease Pencil Getting Started with the 2D Animation Workspace Working with Grease Pencil tools Understanding Grease Pencil Materials Mastering Grease Pencil Layers Automating Your Drawings with Grease Pencil Modifiers Animating with Grease Pencil Integrating Grease Pencil with a 3D Scene
6 Part 4: Sharing Your Work with the World Chapter 16: Exporting and Rendering Scenes Exporting to External Formats Rendering a Scene Chapter 17: Editing Video and Animation Comparing Editing to Compositing Working with the Video Sequencer Rendering from the Video Sequencer Chapter 18: Compositing Images and Video Understanding Nodes Getting Started with the Compositor Rendering in Passes and Layers Working with Nodes Discovering the Nodes Available to You Rendering from the Compositor Chapter 19: Mixing Video and 3D with Motion Tracking Making Your Life Easier by Starting with Good Video Getting Familiar with the Motion Tracking Workspace Tracking Movement in Blender Where to Go from Here
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Part 5: The Part of Tens
Chapter 20: Ten Tips for Working More Effectively in Blender
Use Tooltips and Integrated Search
Take