The Book of Sports. William Martin

The Book of Sports - William  Martin


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the playground. Each of the players calls out, "Puss, puss, puss, pretty puss—how do you do pussy," and endeavour to pass from corner to corner. The players are at liberty to change corners in all directions, and if Puss can touch one when he is away from his corner, the one so touched, after giving Puss a ride round the ground, becomes Puss, or if Puss can take a vacant corner, the player without a corner must do the same—give Puss a ride round and become Puss.

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      This is not a bad game. One player, called King of the Castle, places himself on a little rising mound; the other players endeavour to push or pull him from his elevation, and whoever succeeds in this, takes his place.

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Hippas

      This game is something like the preceding, only that one boy mounts on the back of another, who is called his Horse, another boy does the same, and the two mounted boys endeavour to pull each other from the saddle. This play is harmless when a soft piece of turf is chosen, but dangerous on the stones or hard ground.

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      This is a good game—any number of boys may play it. It is begun by joining hands; and the two outside players at each end commence the game by the following dialogue:—

       How many miles to Babylon?

       Three score and ten.

       Can I get there by candle-light?

       Yes, and back again.

       Then open the gates without more ado,

       And let the king and his men go through.

      The player who stands at the opposite end of the line, now elevates his hand, joined in that of the player next him, to form the needle's eye, and the other outside player approaches running, and the whole line follow him through, if possible, without breaking. This is continued, each end holding up their hands successively, till the players are tired of the sport.

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      This is a game of speed. One volunteers to be Touch, and he pursues the other players till he comes up with one of them and touches him; unless the player so touched can say, "I touch iron," or, "I touch wood," before he is touched, he becomes Touch, and must give the player who touched him a ride home. A player is liable to be touched only when running from one piece of wood or iron to another.

      There is another and a better game of Touch, called "Cross Touch," which is played thus:—One volunteers to be Touch, and sallies forth from his bounds. While he is pursuing one of the players, a third player runs between him and the player pursued, and touch must then follow the one who crosses till another crosses them, and so on, till at length the whole playground will become a scene of activity and sport.

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      "I will play at Bowls with the sun and moon."—Byron.

      "He who plays Bowls must expect rubbers."—Bowles.

      This is one of the best of games for hot or cold weather, for it is excellent exercise, and requires skill and judgment. Few requisites are required for it, but a level lawn, or tolerably level field, is indispensable, as are the bowls, the Jack, and the players.

      In playing bowls, partners may be chosen, if there are many players, or the game may be played by two persons. When, however, there are three or four of a side, there is more interest attached to the game. The best player of my time was the good old schoolmaster, Mr. Fenn, from whom I obtained all the particulars concerning Bowls.

      The bowls used at this game are of wood, loaded with lead, or biassed, as it is called, namely, there is one side thicker than the other, which is marked, and this may be held either near or away from the thumb as it may be required to lay the ball. No writer in a book can teach this, as it depends upon the nature of the ground, and the situation of the balls already bowled.

      Before commencing the game, the first player leads out a small white ball, called a Jack; he then lays his own balls as near to it as possible; the players then follow in succession, but no partners follow each other till the whole balls are delivered, and those who obtain the nearest points to the Jack score one for each ball.

      The number making the game is arbitrary, but eleven is generally fixed upon. Of course it would be more were there a great number of bowlers. The sport of the game consists in driving your opponent's ball from the Jack, and putting your own near it. When one side scores eleven before their opponents get five, it is called a lurch. The players at Bowls change the Jack from one side of the green to the other after the whole of each side have bowled once.

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      "Quoit me down, Bardolph."—Shakspeare.

      The game of Quoits resembles Bowls. It is played with flat rings of iron of various weights. At a certain number of paces apart (to be agreed upon), two circular pins of iron are driven into the ground. The players beginning the game stand at one of these pins, called the Hob, and pitch the quoits to the other, each person having two. When all the quoits are cast from one Hob, the players walk to the other and pitch to the first, and so on in succession.

      Those who get nearest to the Hob, are, of course, nearest to the game, and each pair of quoits counts two—each single quoit, one; but if a quoit belonging to A lies nearest to the Hob, and a quoit belonging to B the second, A can claim but one towards the game, although all his other quoits may be nearer to the Hob than all those of B, as the quoit of B is said, technically, to have cut them out.

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Why and Because

      This is also a new game, and one of those that combine amusement and instruction. To play it, a king must be chosen, who is called "King of the Shy," who sets up a brick on its end and puts a stone upon it, as a mark for the players to bowl their stones at, which they do successively. When a player has bowled, if he knocks the stone off the brick, he may take up his own stone and run back to his bounds, if he can do so before the king sets his brick and stone up again; but if the King can touch the player after having set his brick up, he is obliged to answer a "Why," or be King instead of him. The "Why" must be proposed by the King, and it may either be a conundrum, or it may contain the reason of any thing, as, "Why does a stone fall to the ground?" "What makes the smoke go up the chimney?" If the player cannot answer the "Why," he is obliged to mind the shy and let the others bowl. Sometimes it will happen, that of all the boys who have bowled at the shy, not one has thrown it down; the King then looks sharply at each one who tries to take up


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