Role Playing Materials. Rafael Bienia
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ROLE PLAYING MATERIALS
Rafael Bienia
„Role Playing Materials“
This dissertation has been randomly chosen for an originality check.
The electronic and manual plagiarism tests by the Maastricht University Library under the supervision of the Board of Deans have been negative.
Copyright © 2016 Zauberfeder GmbH, Braunschweig
Autor: Rafael Bienia Satz und Layout: Christian Schmal Herstellung: Tara Tobias Moritzen Druck und Bindung: Schaltungsdienst Lange, Berlin
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Printed in Germany
ISBN: 978-3-938922-62-0
Hinweis:
Das vorliegende Buch ist sorgfältig erarbeitet worden. Dennoch erfolgen alle Angaben ohne Gewähr. Autoren und Verlag bzw. dessen Beauftragte können für eventuelle Personen-, Sach- oder Vermögensschäden keine Haftung übernehmen.
ROLE PLAYING MATERIALS
Dissertation
to obtain the degree of Doctor at Maastricht University,
on the authority of the Rector Magnificus, Prof. dr. L.L.G. Soete
in accordance with the decision of the Board of Deans,
to be defended in public
on Thursday 28. April 2016, at 14.00 hours
by
Rafael Peter Bienia
Promotor:
Prof. dr. Sally Wyatt
Copromotor:
Dr. Karin Wenz
Assessment Committee:
Prof. dr. Renée van de Vall (chair)
Dr. Marinka Copier (HKU University of Arts Utrecht)
Prof. dr. Maaike Meijer
Prof. dr. Frans Mäyrä (University of Tampere)
CONTENT
Chapter 2: Methodology & Theory
2.1 Introduction, or Following Materials to Multiple Role-Playing Game Sites
2.2 Introduction to Actor-Network Theory, or Building a Vocabulary
2.2.1 Actors, or various sites of action
2.2.2 Network, or action at a distance
2.2.3 Agency, or making a difference
2.2.4 Mediator and intermediary, or translating agency
2.3 Methodology, or Selection of Qualitative Empirical Data
2.3.1 From participant observation to field notes
2.3.2 From semi-structured interviews to transcripts
2.4 Theory, or an Actor-Network Vocabulary for Game Studies
2.4.5 Table 1. A vocabulary for an actor-network study of role playing
2.5 Conclusion, or a Vocabulary for Writing about Role Playing Materials
3.1 Introduction, or Following the Garb
3.2 Problem, or Stories and Rules are not enough
3.3 Results, or Material Work in German Larp
3.3.2 A short actor-network history of German larp
3.3.3 Role playing with garb
3.4 Conclusion, or an Actor-Network Study of German Larp in the 2010s
Chapter 4: Mixed Reality Role-Playing Games
4.1 Problem, or an Emerging Technology
4.2 Introduction, or Reassembling Realities
4.2.1 A second chance for augmented and virtual reality technology
4.2.2 Computers everywhere