Intergalactic Stories: 60+ SF Classics in One Edition (Illustrated). Leigh Brackett

Intergalactic Stories: 60+ SF Classics in One Edition (Illustrated) - Leigh  Brackett


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like discolored coins caught in a web of lashes. Her teeth sank away from her lips, the delicate fingers hung like charred twigs from her atrophied wrists. Her beauty was consumed and wasted even as he watched, and when he seized her, in terror, he cried out, for he imagined his own hand corroded, and he choked back a cry.

      "Sim, what's wrong?"

      The saliva in his mouth dried at the taste of the words.

      "Five more days...."

      "The Scientists."

      Sim started. Who'd spoken? In the dim light a tall man talked. "The Scientists crashed us on this world, and now have wasted thousands of lives and time. It's no use. It's no use. Tolerate them but give them none of your time. You only live once, remember."

      Where were these hated Scientists? Now, after the Learning, the Time of Talking, he was ready to find them. Now, at least, he knew enough to begin his fight for freedom, for the ship!

      "Sim, where're you going?"

      But Sim was gone. The echo of his running feet died away down a shaft of polished stone.

      * * * * *

      It seemed that half the night was wasted. He blundered into a dozen dead ends. Many times he was attacked by the insane young men who wanted his life energy. Their superstitious ravings echoed after him. The gashes of their hungry fingernails covered his body.

      He found what he looked for.

      A half dozen men gathered in a small basalt cave deep down in the cliff lode. On a table before them lay objects which, though unfamiliar, struck harmonious chords in Sim.

      The Scientists worked in sets, old men doing important work, young men learning, asking questions; and at their feet were three small children. They were a process. Every eight days there was an entirely new set of scientists working on any one problem. The amount of work done was terribly inadequate. They grew old, fell dead just when they were beginning their creative period. The creative time of any one individual was perhaps a matter of twelve hours out of his entire span. Three-quarters of one's life was spent learning, a brief interval of creative power, then senility, insanity, death.

      The men turned as Sim entered.

      "Don't tell me we have a recruit?" said the eldest of them.

      "I don't believe it," said another, younger one. "Chase him away. He's probably one of those war-mongers."

      "No, no," objected the elder one, moving with little shuffles of his bare feet toward Sim. "Come in, come in, boy." He had friendly eyes, slow eyes, unlike those of the swift inhabitants of the upper caves. Grey and quiet. "What do you want?"

      Sim hesitated, lowered his head, unable to meet the quiet, gentle gaze. "I want to live," he whispered.

      The old man laughed quietly. He touched Sim's shoulder. "Are you a new breed? Are you sick?" he queried of Sim, half-seriously. "Why aren't you playing? Why aren't you readying yourself for the time of love and marriage and children? Don't you know that tomorrow night you'll be an adolescent? Don't you realize that if you are not careful you'll miss all of life?" He stopped.

      Sim moved his eyes back and forth with each query. He blinked at the instruments on the table top. "Shouldn't I be here?" he asked, naively.

      "Certainly," roared the old man, sternly. "But it's a miracle you are. We've had no volunteers from the rank and file for a thousand days! We've had to breed our own scientists, a closed unit! Count us! Six! Six men! And three children! Are we not overwhelming?" The old man spat upon the stone floor. "We ask for volunteers and the people shout back at us, 'Get someone else!' or 'We have no time!' And you know why they say that?"

      "No." Sim flinched.

      "Because they're selfish. They'd like to live longer, yes, but they know that anything they do cannot possibly insure their own lives any extra time. It might guarantee longer life to some future offspring of theirs. But they won't give up their love, their brief youth, give up one interval of sunset or sunrise!"

      Sim leaned against the table, earnestly. "I understand."

      "You do?" The old man stared at him blindly. He sighed and slapped the child's thigh, gently. "Yes, of course, you do. It's too much to expect anyone to understand, any more. You're rare."

      The others moved in around Sim and the old man.

      "I am Dienc. Tomorrow night Cort here will be in my place. I'll be dead by then. And the night after that someone else will be in Cort's place, and then you, if you work and believe—but first, I give you a chance. Return to your playmates if you want. There is someone you love? Return to her. Life is short. Why should you care for the unborn to come? You have a right to youth. Go now, if you want. Because if you stay you'll have no time for anything but working and growing old and dying at your work. But it is good work. Well?"

      Sim looked at the tunnel. From a distance the wind roared and blew, the smells of cooking and the patter of naked feet sounded, and the laughter of lovers was an increasingly good thing to hear. He shook his head, impatiently, and his eyes were wet.

      "I will stay," he said.

      VI

      The third night and third day passed. It was the fourth night. Sim was drawn into their living. He learned about that metal seed upon the top of the far mountain. He heard of the original seeds—things called "ships" that crashed and how the survivors hid and dug in the cliffs, grew old swiftly and in their scrabbling to barely survive, forgot all science. Knowledge of mechanical things had no chance of survival in such a volcanic civilization. There was only NOW for each human.

      Yesterday didn't matter, tomorrow stared them vividly in their very faces. But somehow the radiations that had forced their aging had also induced a kind of telepathic communication whereby philosophies and impressions were absorbed by the new born. Racial memory, growing instinctively, preserved memories of another time.

      "Why don't we go to that ship on the mountain?" asked Sim.

      "It is too far. We would need protection from the sun," explained Dienc.

      "Have you tried to make protection?"

      "Salves and ointments, suits of stone and bird-wing and, recently, crude metals. None of which worked. In ten thousand more life times perhaps we'll have made a metal in which will flow cool water to protect us on the march to the ship. But we work so slowly, so blindly. This morning, mature, I took up my instruments. Tomorrow, dying, I lay them down. What can one man do in one day? If we had ten thousand men, the problem would be solved...."

      "I will go to the ship," said Sim.

      "Then you will die," said the old man. A silence had fallen on the room at Sim's words. Then the men stared at Sim. "You are a very selfish boy."

      "Selfish!" cried Sim, resentfully.

      The old man patted the air. "Selfish in a way I like. You want to live longer, you'll do anything for that. You will try for the ship. But I tell you it is useless. Yet, if you want to, I cannot stop you. At least you will not be like those among us who go to war for an extra few days of life."

      "War?" asked Sim. "How can there be war here?"

      And a shudder ran through him. He did not understand.

      "Tomorrow will be time enough for that," said Dienc. "Listen to me, now."

      The night passed.

      VII

      It was morning. Lyte came shouting and sobbing down a corridor, and ran full into his arms. She had changed again. She was older, again, more beautiful. She was shaking and she held to him. "Sim, they're coming after you!"

      Bare feet marched down the corridor, surged inward at the opening. Chion stood grinning there, taller, too, a sharp rock in either of his hands. "Oh, there you are, Sim!"

      "Go


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