Games | Game Design | Game Studies. Gundolf S. Freyermuth

Games | Game Design | Game Studies - Gundolf S. Freyermuth


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      “In the historical blink of an eye, video games have colonized our minds and invaded our screens.”

      QUADRUPLICATE ORIGIN OF DIGITAL GAMES

      1 the scientific pursuit of artificial intelligence;

      2 the military-economic desire for the simulation of real events in order to develop risk-free, affordable training, particularly in air and space travel;

      3 the player’s wish for acceleration and facilitation of the complicated and lengthy processes associated with analog games, specifically so-called War Games and other strategy games;

      4 the wish to use the new universal machine, the computer, in a playful manner, i.e., to create new forms of play impossible in older analog media.

      The common thread among all four of these efforts was the virtualization and algorithmic automation of processes, which previously had to be managed in the real world through material processes.

      DIGITAL TECHNOLOGY

      ARTIFICIAL INTELLIGENCE

      SPACEWAR! was, however, by no means the first digital game. Already in the 1940s the thought had circulated in leading-edge research, originating from Alan Turing’s and Claude Elwood Shannon’s deliberations that computer games in general, but specifically digital versions of CHESS, could eventually demonstrate an attempt


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