Games As Service A Complete Guide - 2020 Edition. Gerardus Blokdyk
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130. Has your scope been defined?
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Add up total points for this section: _____ = Total points for this section
Divided by: ______ (number of statements answered) = ______ Average score for this section
Transfer your score to the Games as service Index at the beginning of the Self-Assessment.
CRITERION #3: MEASURE:
INTENT: Gather the correct data. Measure the current performance and evolution of the situation.
In my belief, the answer to this question is clearly defined:
5 Strongly Agree
4 Agree
3 Neutral
2 Disagree
1 Strongly Disagree
1. Have you included everything in your Games as service cost models?
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2. Who should receive measurement reports?
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3. Have you made assumptions about the shape of the future, particularly its impact on your customers and competitors?
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4. How do you verify Games as service completeness and accuracy?
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5. How frequently do you verify your Games as service strategy?
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6. How can you measure the performance?
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7. Are you able to realize any cost savings?
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8. What would it cost to replace your technology?
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9. Among the Games as service product and service cost to be estimated, which is considered hardest to estimate?
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10. What relevant entities could be measured?
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11. What are the Games as service investment costs?
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12. How will success or failure be measured?
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13. Does the Games as service task fit the client’s priorities?
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14. What could cause you to change course?
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15. Are Games as service vulnerabilities categorized and prioritized?
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16. What causes mismanagement?
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17. What evidence is there and what is measured?
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18. How do you verify and develop ideas and innovations?
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19. What are your customers expectations and measures?
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20. How do you verify the authenticity of the data and information used?
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21. What is the Games as service business impact?
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22. Are the units of measure consistent?
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23. How to cause the change?
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24. How do you control the overall costs of your work processes?
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25. What can be used to verify compliance?
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26. How can you reduce costs?
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27. Are the Games as service benefits worth its costs?
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28. Are the measurements objective?
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29. Did you tackle the cause or the symptom?
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30. What potential environmental factors impact the Games as service effort?
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31. How do you verify the Games as service requirements quality?
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32. Is the cost worth the Games as service effort ?
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33. Will Games as service have an impact on current business continuity, disaster recovery processes and/or infrastructure?
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34. What are the Games as service key cost drivers?
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35. Do you effectively measure and reward individual and team performance?
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36. How can a Games as service test verify your ideas or assumptions?
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37. How do you aggregate measures across priorities?
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38. How frequently do you track Games as service measures?
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39. What is an unallowable cost?
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40. What are the costs?
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41. Are there competing Games as service priorities?
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42. What causes investor action?
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43. How is progress measured?
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44. Is it possible to estimate the impact of unanticipated complexity such as wrong or failed assumptions, feedback, etcetera on proposed reforms?
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45. How do you verify and validate the Games as service data?
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46. Do the benefits outweigh the costs?
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47. What are the costs of delaying Games as service action?
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48. Is the solution cost-effective?
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49. How will your organization measure success?
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50. What are you verifying?
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51. Have design-to-cost goals been established?
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52. What do people want to verify?
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53. What are your primary costs, revenues, assets?
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54. What methods are feasible and acceptable to estimate the impact of reforms?