Games As Service A Complete Guide - 2020 Edition. Gerardus Blokdyk

Games As Service A Complete Guide - 2020 Edition - Gerardus Blokdyk


Скачать книгу
Score

      130. Has your scope been defined?

      <--- Score

      Add up total points for this section: _____ = Total points for this section

      Divided by: ______ (number of statements answered) = ______ Average score for this section

      Transfer your score to the Games as service Index at the beginning of the Self-Assessment.

      CRITERION #3: MEASURE:

      INTENT: Gather the correct data. Measure the current performance and evolution of the situation.

      In my belief, the answer to this question is clearly defined:

      5 Strongly Agree

      4 Agree

      3 Neutral

      2 Disagree

      1 Strongly Disagree

      1. Have you included everything in your Games as service cost models?

      <--- Score

      2. Who should receive measurement reports?

      <--- Score

      3. Have you made assumptions about the shape of the future, particularly its impact on your customers and competitors?

      <--- Score

      4. How do you verify Games as service completeness and accuracy?

      <--- Score

      5. How frequently do you verify your Games as service strategy?

      <--- Score

      6. How can you measure the performance?

      <--- Score

      7. Are you able to realize any cost savings?

      <--- Score

      8. What would it cost to replace your technology?

      <--- Score

      9. Among the Games as service product and service cost to be estimated, which is considered hardest to estimate?

      <--- Score

      10. What relevant entities could be measured?

      <--- Score

      11. What are the Games as service investment costs?

      <--- Score

      12. How will success or failure be measured?

      <--- Score

      13. Does the Games as service task fit the client’s priorities?

      <--- Score

      14. What could cause you to change course?

      <--- Score

      15. Are Games as service vulnerabilities categorized and prioritized?

      <--- Score

      16. What causes mismanagement?

      <--- Score

      17. What evidence is there and what is measured?

      <--- Score

      18. How do you verify and develop ideas and innovations?

      <--- Score

      19. What are your customers expectations and measures?

      <--- Score

      20. How do you verify the authenticity of the data and information used?

      <--- Score

      21. What is the Games as service business impact?

      <--- Score

      22. Are the units of measure consistent?

      <--- Score

      23. How to cause the change?

      <--- Score

      24. How do you control the overall costs of your work processes?

      <--- Score

      25. What can be used to verify compliance?

      <--- Score

      26. How can you reduce costs?

      <--- Score

      27. Are the Games as service benefits worth its costs?

      <--- Score

      28. Are the measurements objective?

      <--- Score

      29. Did you tackle the cause or the symptom?

      <--- Score

      30. What potential environmental factors impact the Games as service effort?

      <--- Score

      31. How do you verify the Games as service requirements quality?

      <--- Score

      32. Is the cost worth the Games as service effort ?

      <--- Score

      33. Will Games as service have an impact on current business continuity, disaster recovery processes and/or infrastructure?

      <--- Score

      34. What are the Games as service key cost drivers?

      <--- Score

      35. Do you effectively measure and reward individual and team performance?

      <--- Score

      36. How can a Games as service test verify your ideas or assumptions?

      <--- Score

      37. How do you aggregate measures across priorities?

      <--- Score

      38. How frequently do you track Games as service measures?

      <--- Score

      39. What is an unallowable cost?

      <--- Score

      40. What are the costs?

      <--- Score

      41. Are there competing Games as service priorities?

      <--- Score

      42. What causes investor action?

      <--- Score

      43. How is progress measured?

      <--- Score

      44. Is it possible to estimate the impact of unanticipated complexity such as wrong or failed assumptions, feedback, etcetera on proposed reforms?

      <--- Score

      45. How do you verify and validate the Games as service data?

      <--- Score

      46. Do the benefits outweigh the costs?

      <--- Score

      47. What are the costs of delaying Games as service action?

      <--- Score

      48. Is the solution cost-effective?

      <--- Score

      49. How will your organization measure success?

      <--- Score

      50. What are you verifying?

      <--- Score

      51. Have design-to-cost goals been established?

      <--- Score

      52. What do people want to verify?

      <--- Score

      53. What are your primary costs, revenues, assets?

      <--- Score

      54. What methods are feasible and acceptable to estimate the impact of reforms?


Скачать книгу