Games As Service A Complete Guide - 2020 Edition. Gerardus Blokdyk
<--- Score
55. What are the costs and benefits?
<--- Score
56. Which measures and indicators matter?
<--- Score
57. What are the costs of reform?
<--- Score
58. How are measurements made?
<--- Score
59. What are allowable costs?
<--- Score
60. How do you verify performance?
<--- Score
61. Has a cost center been established?
<--- Score
62. What tests verify requirements?
<--- Score
63. Do you have any cost Games as service limitation requirements?
<--- Score
64. Which Games as service impacts are significant?
<--- Score
65. How are you verifying it?
<--- Score
66. How much does it cost?
<--- Score
67. Are actual costs in line with budgeted costs?
<--- Score
68. How will you measure success?
<--- Score
69. How will costs be allocated?
<--- Score
70. When should you bother with diagrams?
<--- Score
71. What causes innovation to fail or succeed in your organization?
<--- Score
72. What is the total cost related to deploying Games as service, including any consulting or professional services?
<--- Score
73. Where is it measured?
<--- Score
74. What are the types and number of measures to use?
<--- Score
75. How can you measure Games as service in a systematic way?
<--- Score
76. Why do the measurements/indicators matter?
<--- Score
77. What measurements are being captured?
<--- Score
78. What do you measure and why?
<--- Score
79. How do you verify your resources?
<--- Score
80. How can you reduce the costs of obtaining inputs?
<--- Score
81. When are costs are incurred?
<--- Score
82. What are the uncertainties surrounding estimates of impact?
<--- Score
83. What is the cause of any Games as service gaps?
<--- Score
84. Where can you go to verify the info?
<--- Score
85. What are the current costs of the Games as service process?
<--- Score
86. Was a business case (cost/benefit) developed?
<--- Score
87. Who is involved in verifying compliance?
<--- Score
88. What happens if cost savings do not materialize?
<--- Score
89. Does a Games as service quantification method exist?
<--- Score
90. What causes extra work or rework?
<--- Score
91. What is the total fixed cost?
<--- Score
92. What could cause delays in the schedule?
<--- Score
93. What are hidden Games as service quality costs?
<--- Score
94. Do you have an issue in getting priority?
<--- Score
95. What would be a real cause for concern?
<--- Score
96. How do you measure success?
<--- Score
97. What is the cost of rework?
<--- Score
98. Why do you expend time and effort to implement measurement, for whom?
<--- Score
99. What does verifying compliance entail?
<--- Score
100. Who pays the cost?
<--- Score
101. What is measured? Why?
<--- Score
102. Why a Games as service focus?
<--- Score
103. What measurements are possible, practicable and meaningful?
<--- Score
104. What does a Test Case verify?
<--- Score
105. What is the root cause(s) of the problem?
<--- Score
106. How do your measurements capture actionable Games as service information for use in exceeding your customers expectations and securing your customers engagement?
<--- Score
107. Where is the cost?
<--- Score
108. What drives O&M cost?
<--- Score
109. Are you taking your company in the direction of better and revenue or cheaper and cost?
<--- Score
110. Are there measurements based on task performance?
<--- Score
111. How will effects be measured?
<--- Score
112. How long to keep data and how to manage retention costs?
<--- Score
113. How are costs allocated?
<--- Score
114. Does management have the right priorities among projects?
<--- Score
115. What does losing customers cost your organization?
<--- Score
116. Which costs should be taken into account?
<--- Score
117. How do you quantify and qualify impacts?
<--- Score
118. How do you verify if Games as service is built right?
<---