Society of Singularities. Andreas Reckwitz

Society of Singularities - Andreas Reckwitz


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what respects can social entities acquire a cultural quality? To answer this question, it will be necessary again to fall back on cultural theory and its sensitivity to cultural singularities, which I would like to apply to my sociological analysis of the social processes of culturalization. It is possible to distinguish five features or qualities that qualify objects, subjects, places, events, and collectives as valuable and affecting cultural entities: the aesthetic, the narrative-hermeneutic, the ethical, the creative, and the ludic quality. These pertain to all singularized entities. Objects, for example, can develop an aesthetic quality; they can be attributed an ethical quality; their primary content can be narrative and hermeneutic; they can be creative objects, or the objects of play. They can possess just one of these qualities or combine several of them together. The same is true of singularized places and events, subjects and collectives. These qualities are assigned or denied through practices of valorization, and they manifest themselves affectively. It is possible to provide some structure to this sequence of five qualities if we proceed from the assumption that, as far as cultural praxis is concerned, we are always dealing with two dimensions: with sense (or meaning) and sensibility (or sensuousness). On the one hand, cultural entities have a meaningful aspect: they describe, narrate, explain, and justify. On the other hand, they possess a peculiar sensuous dimension to the extent that they address our sensory perception in a particular way. Many cultural theories have foregrounded either the one or the other quality of culture and have therefore understood it either hermeneutically or aesthetically. It would be best, however, to think about them together.

      Both in its narrative-hermeneutic and its aesthetic-imaginative quality, the praxis of the cultural sphere reconfigures the structures of everyday practices and (especially) instrumentally rational practices in a fundamental way. This applies equally to the status of representations of the world and to the status of sensory perceptions. In the pragmatic world of everyday life (and all the more so after the formal rationalization of activity), both representations and perceptions possess the (instrumental) character of information claiming to depict reality. Over the course of their rationalization, representations and perceptions acquire a sort of cognitive structure and serve the thrift-driven understanding of reality with the goal of making the natural or social world as efficient and orderly as possible. The praxis of culture does not provide any information of this sort but rather creates interpretive contexts (that is, stories) that are meant to depict the world (individual biographies, political history, cosmological structures, etc.) in all its complexity. Such stories can be told by places but also by events, communities, and objects – from works of art to consumer products. Something analogous is also true of sensory perceptions. The praxis of culture is not concerned with producing neutral perceptions of an informational nature; the aim here is rather intensive perception in all sensory dimensions and for its own sake. Any social entity can be the object of such aesthetic perception. In general, it can be said that information requires utility and a function, while narratives and aesthetic perceptions require value. Information is emotionally impoverished and objective; narratives and aesthetic perceptions mobilize affects.

      Let us turn now to the quality of creativity. Above, I maintained that production represents an essential bundle of practices within the social logic of singularities. This does not only create unique entities, however, but can itself be regarded as singular – that is, as something that has its own intrinsic value and as something that affects participants. This intrinsic value belongs to the creative process as such.21 In this sense, if it has an intrinsic structure, this is not a matter of mere “production” but rather a praxis of creation in which elements are arranged in a way that results in innovatively or artistically perfected forms. The contemporary term “design” covers at least one aspect of this creative practice. The second is that it involves dealing with materialities (that is, materials and media of various sorts) and dealing with idealities (with symbols or narratives, for instance). Under certain circumstances, such practice can be interpreted as expressive, as the expression of the subject (or also a collective) in an object, but it can also be dramatized in a singular creative act or have the character of a subtle and quotidian reproduction.22

      Narrative, aesthetic, ethical, creative, and ludic qualities are not inherent to objects, subjects, places, times, and collectives; the latter only gain these qualities within the social logic of singularities, with its valorizations and de-valorizations. Individual entities are instilled with these qualities – or not. On the macro-level,


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