Bright Ideas for Entertaining. Mrs. Herbert B. Linscott

Bright Ideas for Entertaining - Mrs. Herbert B. Linscott


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WEDDING OF THE OPERAS

       WHICH IS YOUR AGE

       WHICH IS YOUR AUNT (ANT)

       WHICH IS YOUR CITY

       WHITE RIBBON SOCIABLE

       WHY WE NEVER MARRIED

       WIFE OF SANTA CLAUS

       Index

       Table of Contents

      In this game the company may be divided into actors and spectators. The actors are each given a proverb, which they are to act alone in pantomime.

      The first player may come into the room where the spectators are waiting, with a sprinkler in one hand and a cup in the other. He begins sprinkling the flowers, then he pours water over them, acting the proverb, "It never rains but it pours."

      The second actor also brings a cup of water. He repeatedly attempts to drink from the cup, which keeps slipping from his fingers as he brings it near his mouth. "There's many a slip between the cup and the lip."

      The third brings in a purse containing brass buttons, which he takes out and counts over deliberately. Then he looks at them closely, and with seeming distrust, finally flinging them from him in a rage. "All is not gold that glitters."

      The fourth actor appears with a stone, which he rolls all about the room. Then he examines it critically and shakes his head dubiously. "A rolling stone gathers no moss."

      The next actor brings in a bundle of hay and tosses it about with his fork, which he carries for the purpose, looking up frequently at an imaginary sky. "Make hay while the sun shines."

      This game is more interesting if spectators are furnished with slips of paper and pencils, that they may write down their guessing of each proverb when the actor passes from the room, to be followed by another.

       Table of Contents

      Cut out pictures from advertisements; for instance, from "Quaker Oats," cut out the Quaker, but nothing that will tell what it represents. Have a number of them and paste on plain white paper. Number each ad, and keep a "key" to them yourself. Furnish paper and pencil to each guest and have them guess what each picture represents. The one who guesses the most receives a prize. Also request every one to write an advertisement on some article.

      Still another form of the game is for each person to choose his theme for an advertisement, and write it without naming the article. He will read his advertisement, and the company must guess what article he is advertising. A variation of this game is to distribute papers, allowing a few minutes for examining them, and then let each player describe some article as nearly as possible in the language of its printed advertisement, with, of course, such changes as will serve to divert the company, and give the rest an opportunity to guess what advertisement he has been reading. Of course the article should not be named in the course of the description.

       Table of Contents

      This game will furnish amusement at an evening entertainment, but may also be played after a ladies' luncheon. The questions, on sheets of paper with spaces allowed for the answers, are distributed, and fifteen minutes given for answering them. Each answer is composed of one word ending with the letters c-a-t-e; for instance: Kate is a good pleader (advo-cate). When fifteen minutes have elapsed each player signs her name and passes her paper to the person on her right. The answers are then read, and the player having the most correct answers wins a prize.

      Questions—

      1 Kate is a good pleader.

      2 Kate judges judicially.

      3 Kate is apt to use other people's money wrongfully.

      4 Kate is very frail.

      5 Kate sometimes gets out of joint.

      6 Kate makes everything double.

      7 Kate loves to teach.

      8 Kate takes out ink spots.

      9 Kate helps people out of difficulties.

      10 Kate is good at constructing.

      11 Kate gives a pledge of security.

      12 Kate sometimes invokes evil.

      13 Kate is perplexing; hard to understand.

      14 Kate often prays earnestly.

      15 Kate makes wheels run easily.

      16 Kate uses her teeth.

      17 Kate is not always truthful.

      18 Kate can foretell events.

      19 Kate makes an affirmative.

      20 Kate gets smothered.

      21 Kate points out clearly.

      22 Kate makes business combinations.

      23 Kate goes into the country.

      24 Kate will now move out.

      1 Advocate.

      2 Adjudicate.

      3 Defalcate.

      4 Delicate.

      5 Dislocate.

      6 Duplicate.

      7 Educate.

      8 Eradicate.

      9 Extricate.

      10 Fabricate.

      11 Hypothecate.

      12 Imprecate.

      13 Intricate.

      14 Supplicate.

      15 Lubricate.

      16 Masticate.

      17 Prevaricate.

      18 Prognosticate.

      19 Predicate.

      20 Suffocate.

      21 Indicate.

      22 Syndicate.

      23 Rusticate.

      24 Vacate.

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      Cards are sent out with the following:

      Come to the Apple Social and see who gets the B—A—P L—A—P N—A—P Social given under the auspices of the East End Connett Y. W. C. T. U., Monday evening, Sept. 10, 1905

      Have cards printed with a letter on each one, forming the names of various apples; for instance, B-A-L-D-W-I-N and G-R-E-E-N-I-N-G. Have as many letters of one color made


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