Society of Singularities. Andreas Reckwitz

Society of Singularities - Andreas Reckwitz


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mentioned, however, it is characteristic of late modernity for attempts to be made to reduce such complexity and to translate the absolute difference of singularities into the gradual differences of the general-particular (in the form of rankings, for instance), so that the sphere of valorization has taken on a multifaceted form.

      What is relevant is this: practices of valorization not only singularize but also de-singularize. Not only do they ascribe value, they devalue as well. It is of the utmost importance to underscore that singularization is not a one-dimensional process and that it involves aspects of dominance. Practices of valorization elevate and reject things; they distinguish things while ensuring that others remain invisible. Processes of singularization regularly operate in tandem with processes of de-singularization. Entities that were once valorized as singular can lose this status later on. Moreover, it can happen (and it often does) that entities that strive for singularity, or whose singular nature is doubted, never achieve this status and vanish in the sea of the profane (or, under certain circumstances, are singularized as something negative). In societies in which the social logic of the particular was no more than a niche phenomenon, this was less consequential than it is in the late-modern society of singularities, where de-singularization generally means devaluation (if not uselessness as well). It is little surprise, then, that processes of valorization can tend to be enormously controversial.

      Regarding production, singularities are an object of design and fabrication, of labor and creation, of representation and performance. In an immediate sense, they are socially engendered, manufactured, and produced. This social production – this labor of singularization – can take very different forms depending on whether objects/things, subjects, places, events, or collectives are being created as singular.

      Are these manners of producing singular entities structured in a fundamentally different way from the production of general elements? Without a doubt, the fabrication of singularities also involves instrumentally rational and normative-rational practices. The production of a film, for example, requires the coordination of a number of highly specialized activities within the framework of the movie industry. In the case of the labor of singularity, however, these activities are typically associated with practices of a specific sort: arrangements. Arrangement entails compiling heterogeneous objects, texts, images, individuals (etc.) into a whole that is as coherent as possible. The labor of singularity is thus often (and especially in late modernity) a matter of managing heterogeneity. In addition to functional components, arrangements can also include narrative and hermeneutic, aesthetic (visual, for instance), and ludic elements. Despite their necessary material aspects, the narrative and aesthetic features of arrangements mean that they are essentially a form of “immaterial labor,” though in a broad sense of the term.41 Historically, the arrangement of singularities is not necessarily connected to the aim of creating something new.42 This has normally been the case in modernity, however, so that here it is a matter of arranging novelties within the framework of what could be called a “creativity dispositif.” Yet even the production of novel singularities is not without preconditions, given that it depends on already existing elements – often on idiosyncrasies or standardized elements, but also on networks of narratives and symbols. Whereas standardized productions rely on immanent criteria of utility, practicality, and functionality (and thus do not really have to take their public function into account), the production of singularity must incorporate the real or imagined perspective of the public in the creation of its entities.

      What is central to practices of experience – whether attending an opera or meditating, base flying or visiting a city, going to the opening match of the World Cup or simply hearing the national anthem on the radio – is that the singular entities in question affect their recipients.45 It is the affective nature of the logic of singularities that structures, in a specific way, appropriation as experience. Whenever singular objects, subjects, places, events, or collectives are appropriated, intensive (positive or ambivalent) emotions are often at play: passion and admiration; affection and inspiration; shock and desire; fear and disgust; feelings of elation, pride, or beautiful harmony. And even when the intensity of these emotions is relatively weak – if someone is merely stimulated by something interesting, cool, or exciting – they remain at the heart of the matter. In that singular entities affect people, their appropriation incites a degree of emotional intensity. The latter, however, should not be understood as a behaviorist stimulus-and-response sequence but rather as an interpretive praxis: only those who interpret nature in a certain way, for instance, are able to “experience” it.46

      Lived experience can take on a wide variety of forms. It can have an intersubjective character (when a group or audience is present), or it can involve a private act of engaging with an object. It can be of a primarily mental nature, with little or no bodily involvement, or it can expressly involve an active physical practice. In many cases, too, production and experience can go hand in hand (when people play a game together, for instance). Fundamentally, however, it must be said that subjective experience is not self-contained but is rather itself a component of social praxis – of the practices of appropriation that give it shape in a specific way. Compared to the appropriation of social elements in the mode of the general, which is relatively stable, the appropriation of singularities is riskier and more unpredictable on account of its psycho-physical aspect. It can fail altogether, it is not something that can be forced, and it may not result in any real experience at all.


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